ruhig blut leute, lasst uns die änderungen sachlich angehen
Protoss:
* 2Gate/4Gate Rush Nerf [X] Check
* Voidray nerf [] fail
Terraner:
* Marauder Stim remove [] fail
* Marauder building dmg reduce [] fail
* Viking Range reduce [] fail
* Thor splash reduce [] fail
* Helion Ignite upgrade dmg reduce [] fail
* Reaper dmg vs light nerf [] fail
* Reaper built time decrease [x] check
* Mule nerf [] fail
* Scan nerf [] fail
* Building Lift timer added [] fail
* SCV 40 HP [] fail
* Tank smarshoot removed [] fail
* Tank overall dmg reduced [] fail
* Tank little nerf [x] check
* Medivac build time increased [] fail
* Missle Turret balanced to other AA Buildings [] fail
Zerg:
* crackling buff [] fail
* faster Tech [] fail
* better ealier scouting methodes added [] fail
* overseer T1 available [] fail
* Hydras changed [] fail
fazit: ein Balancepatch der keine Balance bringt
Ultra Nerf = ultra Nerf WTF O.o
lasst es uns nochmal sachlich angehen:
Ultras sind erst UPGRADED gut einsetzbar, davor fallen die wie die Fliegen...
Marauder > Ultras
Stimmed Marines > Ultras (non upgraded)
Tank > Ultras
Thor <> Ultras (je nach Micro und position)
Bancheese > Ultras
BC > Ultras
Zealots > Ultras
Stalker < Ultras
Blink Stalker <> Ultras
DT > Ultras (ohne detection)
Sentries < Ultras
Immortal > Ultras
Collo <> Ultras (open Ultra > Colo, mit Cliffabuse Colo>Ultra)
fazit: die sowieso super schnell baubaren und super nützlichen (NON UPGRADED) Ultras werden generft
was bleibt noch für die Ultras, genau!
Ultra > probes/drones/scvs
ich sehs schon kommen, Ultra drops in die mineralline!