Heroes of Newerth (DotA Clone)

Zwurbel

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bin dann auch off gegangen, dachte mir schon dass es serverprobleme gibt.
habe noch geschrieben "hatte grad mein staff of the masters fertig und wollte noch n paar ultis spammen 8("

@zwurbel: kann ich mir schwer vorstellen, hatte bisher keinen einzigen leave wegen serverprobleme.
Naja ich disce oder das Spiel kackt ab, ich logge wieder ein und hab nen Leave mehr -,-
 
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Auch mit preorder werden stats resetet nach der Beta.
Wahrscheinlich sogar nochmal eher vorm Release.
Hab nun schon 2 Stat resets mitgemacht während der Betaphase.


Dein "einziger Vorteil" bei der Preorder ist:

Das goldne Shield of Awesomness.
&
Die Möglichkeit zu taunten.

Btw.
15:15 will ich gamen.
 

Tür

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macht eure privaten treffen bitte über ein anderes medium fest
 

haschischtasche

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Das goldne Shield of Awesomness.
&
Die Möglichkeit zu taunten.
+nick gesichert.
macht eure privaten treffen bitte über ein anderes medium fest
was ist so schlimm daran, wenn man in nem beitrag den man hier taetigt eben kurz erwaehnt wann man spielt?
oder wenn man sich verliert das eben hier meldet. das hier ist nunmal das medium einer community und die erste anlaufstelle bei soetwas.
 

Tür

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was ist so schlimm daran, wenn man in nem beitrag den man hier taetigt eben kurz erwaehnt wann man spielt?
oder wenn man sich verliert das eben hier meldet. das hier ist nunmal das medium einer community und die erste anlaufstelle bei soetwas.
nichts, aber ein chatähnliches verhalten ist für die lesbarkeit nicht förderlich
 
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was genau ist ein taunt und was bewirkt er? den taunt button hab ich schon gefunden ;o
 

haschischtasche

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was genau ist ein taunt und was bewirkt er? den taunt button hab ich schon gefunden ;o
http://dict.leo.org/ende?lp=ende&la...=both&pinyin=diacritic&search=taunt&relink=on

es ist nur da, um gegner zu verspotten und sich cool darzustellen, wenn man einen verspottet und ihn dann innnerhalb von 30 sec killt. :>

@yussuf: mmh clanforum koennten wir zum spass aufmachen, aber wenns nur um spielverabredungen geht wuerde es auch nen thread im ot tun.
 
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nach dem update grade raucht es bei jedem Start ab.

Noch wer das gleiche Problem?
 

haschischtasche

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dicker patch:

Version 0.1.45
--------------
General:
- Server stability fixes
- Buildings now have larger health bars
- Toned down several AoE effects to clean up screen clutter:
*Thunderbringer's Lightning Rod
*Jeraziah's Sol's Blessing
*Behemoth's Shockwave
*Shaman's Storm Cloud
*Valkyrie's Call of the Valkyrie
*Pebble's Stalagmites
*Nymphora's Volatile Pod
- Brighten a couple of Succubus' effects
- Tweaked turning significantly
- Fixed movement speed and magic immunity on Predasaurs
- Tweaked the height of health bars
- Fixed Enhanced Marchers effect on a few heroes
- Streak window from kills upped to 18 seconds
- FPS limit of 125 implemented (host_maxFPS to change)
- SD random algorithm tweaked
- ModNote: g_maxCameraDistance is no longer a cvar
- Collision box of heroes should now move with them when leaping or channeling

Items:
- Added Mana Battery to the Outpost
- Removed the Blessed Orb from the Outpost
- Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply
- Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate
- Fixed Barrier Idol tooltip
- Barrier Idol sound is no longer deafening
- Fixed Frostwolf Skull to slow magic immune units
- Supplies shop is now at the top of the shop window
- Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage)
- Helm of the Black Legion no longer blocks damage from Spirit Ward
- Post Haste speed increased to 95
- Codex manacost reduced to 180/160/140/120/100
- Tablet of Command manacost reduced to 25 and cooldown decreased to 25
- Power Supply cost increased by 50
- Hellflower manacost reduced from 200 to 100
- Sustainer is now 125% Mana Regen
- Mana Potion is now usable on allies
- Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead.
*Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed
- Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30
- Barrier Idol lost its armor and gained 2 Health Regen.
*Barrier Idol can only affect a hero once every 50 seconds
- Stormspirit movement bonus increased to 25
*Now takes a Scarab instead of an Apprentice's Robe
- Sacrifical Stone Reworked
*+1 charge when a hero dies within 1000 units of you
*1 Mana Regen per charge
*Loses half charges on death
*Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die
*Respawn time is reduced by 3 seconds per charge when you die
- Behemoth's Heart reworked
*2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage
*DoT damage does not count as combat damage
- Enhanced Marchers reworked
*Now takes a Gloves of the Swift instead of a Ringmail
*Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed
- Steamboots reworked
*Now takes a Ringmail instead of a Gloves of the Swift
*Recipe cost removed
*Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor
- Added Recommended item shop at the top of the shop window
*Lists recommended items that work well on the current hero

New Heroes
- Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA
- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA

Heroes
Accursed
- Cauterize range reduced from 600 to 300

Andromeda
- Fixed Andromeda stun projectile speed

Arachna
- Arachna's spiderling is now easier to target and select
- Web Shot will no longer trigger charges on Power Supply or Mana Battery
- Movement speed reduced by 10

Armadon
- Fixed story
- Restless attack speed changed to bonus damage
*10/20/30 damage with 4/8/12 per charge

Behemoth
- Shockwave now deals half damage from corpses

Blood Hunter
- Base armor reduced by 2

Chronos
- Time Freeze cooldown reduced to 1.5

Demented Shaman
- Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target

Devourer
- Fixed hook to disable the target while they are traveling back to him

Electrician
- Static Grip now breaks Sleep

Glacius
- Fixed story

Hammerstorm
- Improved Hammer Throw speed
- Fixed Hammer Throw to have a 14 second cooldown
- Base Agility increased from 16 to 21
- Renamed Battle Command - > Galvanize
*Buffed the awesome- factor of this description by 200%

Kraken Remake
- Drench
*Removed
- Tsunami Charge
*Manacost lowered to 90/100/110/120
*Damage increased to 100/150/200/250
- Splash
*Moved to ability slot 1 (Q)
*Now an Attack Ability that has a 6/5/4/3 second cooldown
*Damage and splash range the same
- Whirlpool
*Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds

*The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool

*Damage dealt to enemy units increased from 150/225/300 to 150/300/450

*Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6

*Cool down is now 150/135/120 (increased from 120 at all levels)
- New Ability: Tidal Pull
*Ability slot 3 (E)
*Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%

Legionnaire
- Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged.

Magebane
- Mana Rift AoE increased from 275 to 325
- Strength changed from 16 to 20
- Strength gain changed from 1.5 to 1.2

Maliken
- Fixed textures when under the effect of Possession
- Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels)
- Life Essence no longer drains mana when attacking
- Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels.
- The splash damage granted by possession now scales with level:
*50/75/100% Splashed in a 75 AOE
*35/50/65% Splashed in a 200 AOE
*20/25/30% Splashed in a 350 AOE
- Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)

Magmus
- Added a 250ms cast time to Magmus's Eruption
- Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10

Moon Queen
- Moon Beam now has a .6 stun at all levels

Nymphora
- Fixed Nymphora's Call tooltip to update to the proper channeling time
- Fixed Grace of the Nymph effect to play on the target


Pebbles
- Chuck cooldown reduced from 15 to 10

Pharaoh
- Fixed Pharaoh' stats, attack time, and casting point.
- Tormented Soul vision reduced to 10 seconds at all levels
- Hellfire damage reduced from 20/40/60/80 to 10/30/50/70
- Wrath of the Pharaoh is now upgraded by Staff of the Master

Pollywog Priest
- Voodoo Wards cooldown changed to 110 across all levels
- Magical Bindings now break sleep

Predator
- Attack impact point is now .39 (lowered)
- Stone Hide is now instant and cannot be purged

Pyromancer
- Base int increased by 5, base damage reduced by 5 (thus is unchanged)

Scout Remake
- Attack impact point is now .43 (lowered)
- Increased base strength from 17 to 20
- Lowered strength gain per level from 1.9 to 1.7
- Vanish
*Now a toggle skill, with an upkeep cost of 3 mana per second

*Toggling off Vanish will initiate a 24/18/12/6 second cool down

*Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed
- Electric Eye

*The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active.

*Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds
*Silence from Electric Eyes goes through Magic Immunity

*Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled.

*Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes.

*Vision granted by Electric Eyes reduced to 800
- Improved Dexterity
*Removed
- Marksman Shot

*Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25

*Cool down increased by 10 seconds at all levels (to 50/40/30 seconds)

*The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points

*The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow
- New Ability: Disarm
*Ability slot 3 (E)

*Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking
*Deals +25/50/75/100% bonus damage with the disarming attack

Succubus
- Succubus' Hold mana cost increased from 100/175/250 to 200/300/400

Thunderbringer
- Base Agility decreased from 15 to 11
- Base Agility gain decreased from 1.7 to 1.2

Valkyrie
- Call of the Valkyrie random chance to hit removed

Voodoo Jester:
- Acid Cocktail manacost changed to 110/120/130/140
- Increased the speed of the initial projectile on Acid Cocktail from 600 to 650
- Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450
- Reworked Mojo
1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit
* Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second
* Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second
2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185
3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds

War Beast
- War Beast's Ultimate now has no cast time

Wild Soul
- Changed significantly
*Bear now has an inventory from level 1
*Wild now affects both Wildsoul and BooBoo at the same time
*Bear form now grants Battle Cry at all levels of Bear Form
*Bear's root damage increased to 60 damage per second

Wretched Hag
- Haunt cooldown decreased to 20/17/14/11
- Sonar Scream cooldown decreased from 10 to 7

Zephyr
- Switched primary attribute to Agility
* Intelligence gain per level reduced from 3.0 to 1.9
* Agility gain per level increased from 1.8 to 2.7
- Lowered mana cost of Wind Control by 50 at all levels

valvemaessig direkt der ninjapatch hinterher:
ersion 0.1.46
--------------
- Fixed a few tooltips
- Fixed the towers to not be Easy Mode health in Non-Easy Mode games

Maliken
- Fixed him to actually be playable

Plague Rider
- Should no longer be a teapot if you do not play on High settings
- Fixed Extinguish so it cannot target Malphas and BooBoo
- Fixed Plague Carrier to not do AoE damage on impact
- Plague Carrier should now continue to bounce in the fog

Scout
- Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health
- The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4

Soul Reaper
- Fixed Execution so it is properly boosted by Staff of the Master
- Added a popup number to Execution displaying the exact amount of damage done

Wild Soul
- Fixed so he no longer applies Wild to the entire team


nach dem update grade raucht es bei jedem Start ab.

Noch wer das gleiche Problem?
noe, ich hab das problem nicht, allerdings hab ichs noch nicht neu gestartet. ;)
 
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hum. nach dem patchen schliesst er und startet HoN neu. Das tut deines nicht?
 

haschischtasche

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ja doch vermutlich schon, anscheinend hab ich das problem nicht.

schonmal neugestartet? ansonsten schreib mal nen bugreport auf beta.heroesofnewerth.com. ;)
 
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Ich finds immer wieder lustig was die alles als "great patch" darstellen :>
 

haschischtasche

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arm, dass man arachna nicht mehr fuer 200 mit der mana battery im early auf der lane auskontern kann. :>
 
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Mein Bug wurde schon von anderen submitted, mal kucken, ob sich da was tut.
 
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Mein Gott ist der Plague Rider lächerlich.
Man brauch keinen max. Speed um easy vor dem Ulti wegzulaufen. Ich schätze es ist ca. 2mal so langsam wie das Lich Ulti.
Wenn es keinen Bock mehr hat, dann hört es auch schonmal nach 3 Hits einfach auf, rofl ey.
Next patch, kk thx.
 

Zwurbel

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Hellbringer = Toller Hero

Plague is lächerlich schwach. Ich war lvl 17 und er 23. Hab ihn locker frisch gemacht.
 

haschischtasche

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Mein Gott ist der Plague Rider lächerlich.
Man brauch keinen max. Speed um easy vor dem Ulti wegzulaufen. Ich schätze es ist ca. 2mal so langsam wie das Lich Ulti.
Wenn es keinen Bock mehr hat, dann hört es auch schonmal nach 3 Hits einfach auf, rofl ey.
Next patch, kk thx.
jo, nach dem ersten bounce ist das arschlahm. braucht man schon nen tollen disabler dazu. tempest oder keeper z.b..
ich hoffe mal stark, dass wird noch schneller gemacht.
Hellbringer = Toller Hero

Plague is lächerlich schwach. Ich war lvl 17 und er 23. Hab ihn locker frisch gemacht.
wuerde ich so nicht sagen.
gerade am anfang auf der lane ist er halt so hart wie lich, kann einen dank manaauffutterspell total ausdenien und aus den xp-gain in der midlane fuer den gegner quasi auf 2erlane niveau bringen.
man muss dann halt frueh mit dem vorteil gangen gehen und sich das totem zulegen, was ja dank massfarm mit der nuke nicht sonderlich schwer ist. ab lvl16 kann man dann wegen den 60sec cooldown auch mit dem ulti mal ebend ne dicke creepwave wegfarmen.


btw: ich haette noch zwei betakeys zu vergeben.
 
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ab lvl16 kann man dann wegen den 60sec cooldown auch mit dem ulti mal ebend ne dicke creepwave wegfarmen.

Jeder gute Gegner wird sich erstmal einen ins Fäustchen lachen und dann gemütlich den 5v4 Vorteil ausnutzen und pushen :>

Aber stimmt schon, dass das Lich bzw Plague Ulti ziemlich arm ist in HoN. Konnte als Thunderbringer mit BoT ca 2500 range laufen bevor es mich getroffen hatte. Wenn die Leute nicht vorher geslowed/disabled sind trifft ex maximal 2 andere Helden 8/
 

haschischtasche

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Jeder gute Gegner wird sich erstmal einen ins Fäustchen lachen und dann gemütlich den 5v4 Vorteil ausnutzen und pushen :>/QUOTE]naja, erstens sieht man das nicht unbedingt immer und zweitens reden wir hier von hon public games in denen die wenigsten teams es gebacken bekommen, sich zu sammeln und in dem 60sec fenster in der base zu stehen.
ausserdem kann man immer noch die billignuke rauswerfen, armor verteilen und disablen (wenn man denn nen disable hat).
 
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hm... lol krass.
Heute neuer Dota patch erschienen und die meisten Änderungen sind gleich.
Wollte mich schon über den Power Treads rework in HoN aufregen.
Aber witzig, dass es in HoN schneller released wurde, als in Dota. :D
 
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dum? heute kam 6.63b, nur ein paar bugfixes, die richtig großen changes sind schon seit über ner woche in dota draußen. kamen 2-3 tage später in hon dann.#

unbenannt54cf.png

Solid :D
 
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achso, oh! hab mich schon gewundert, dass die so eng zusammen arbeiten.^^

ROFL, der screen!!! :D
Das war so ein unglaublich behindertes game (war auch glaub ich gegen 5er Team)
War irgendwann 3 Uhr nachts nach HoN, hab überlegt pennen zu gehn, aber dann musste ich noch 1 Dota game anfangen.^^
Meinte noch vorher im Vent so: "hm...nur scheiss heroes, aber ich nehm ma krob, obwohl ich mit der immer sucke."
Natürlich perma gegankt worden, ging nich klar: kkthxcya.
 
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Bah.

-hhn plix plox.

Den Befehl / die Option vermiss ich auch deluxe in HoN :(
 
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Hey dudes, hat noch jemand nen HoN betainvite über? Mein Kumpel ist zu scheiße um sich selbst nen invite zu suchen weshalb ich es an seiner stelle tue. Jaja, ich bin ihm hörig usw^^
emailaddy kommt dann per Pm wenn das Recht ist bevor die nerds hier noch ihre spambots drauf anhetzen.

Grüßle, der allmächtige Heizer
 

haschischtasche

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Version 0.1.47
--------------
General:
- Single Draft game mode now displays your allied player's hero choices and hides the enemy player's hero choices
- Updates to Fog of War to improve player ability to juke
- Getting information on a player who is in game will display their current game time
- Channeling spells will now break if the target and caster get too far away from each other
- Can no longer teleport (with Post Haste) to pets. Includes couriers, defiler's ult, zephyr's tornadoes, and arachna's spider pet.
- Shops are now larger and better! Outpost updated! Hurrah!
- Fixed a bug stopping projectiles from being shot off the edge of the map (Stopped you from throwing an arrow towards the edge of the map, etc)
- Non-damaging stuns now count for assists
- Changed invisibility rune to not expire until you actually complete an attack
- Ultimates that go through Magic Immunity are now tagged as Superior Magic
- Regeneration from the Regen Rune now expires when you are full life and mana
- Added new jukespots and new places you can buy from the secret shops on Caldavar
- Tweaked Tower AI significantly
- Heroes that cast targetted DoTs make those they target deniable by teammates when under 10%
* Wretched Hag Haunt
* Blacksmith Flaming Hammer
* Slither Toxicity and Poison Spray
* Hellbringer Death Boil
* Blood Hunter Blood Crazy
* Legionnaire Terrify
* Demented Shaman Entangle
* Voodoo Jester Mojo (main target only)
- Denying a hero no longer grants the deny-er gold

Items:
- Crit percentage now properly shows up in the shop window
- Removed cooldown from the Mana Potion and gave it a range so you no longer have to be inside a hero to cast it on them
- Sacrificial Stone no longer gets charges from illusions
- Can now disassemble charged hammer
- Fixed Ring of the Teacher and Abyssal Skull to not stack auras
- Doombringer now clears ownership when dropped on death
- Brutalizer stun chance no longer stacks with itself
- Kongor's Token of Life now expires after 10 minutes
- Kongor's Token of Life is now binded to the owner when it is picked up. The item can be passed, but it will not trigger on death unless it is held by the owner.
- Bottle now will automatically consume the rune it holds 2 minutes after picking it up, even if the bottle is passed to another
- Astrolabe now heals magic immune units
- Savage Mace is now back in the Combative Shop
- Nullstone now blocks all single target abilities, not just Magic. Can also now trigger while stunned.
- Nullfire Blade again does bonus damage based on the mana burned
- Alchemist Bones recipe now takes 2x Gloves of the Swift and a recipe
- Insanitarius no longer breaks channelling when turned on

- Steamboots
* Recipe is now Marchers, Bolstering Armband/Fleetfeet/Apprentice's Robe, and a Major Totem. 1490 total.
* 75 Movement Speed
* +5 all stats
* +5 stat of your choice, toggable

- Enhanced Marchers
* Unchanged Recipe. 1500 total
* 65 Movement Speed
* +16 damage
* 30 attack speed
* Phased effect now lasts for 5 seconds with a 10 second cooldown
* Using abilities while Phased will no longer remove the Phased Effect

- Flayer Removed

- Riftshards reworked
* Takes a Punchdagger, Broadsword, and 950 recipe. 2650 total.
* 950 recipe can be bought to upgrade the item 3 more times
* +45/55/65/75 damage
* 10/13/16/20% chance to crit
* 1.8/2.0/2.2/2.4 crit damage

New item: Major Totem.
- +4 all stats, 540 gold

- New Item: Nome's Wisdom
* Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total.
* 6 int, 10 damage, 10 attack speed
* +4 armor, +1 mana regen aura
* Any heroes under the effect of the aura are healed for 25% of their mana costs when casting spells.

- New Item: Harkon's Blade
* Located in the Morph Attack shop
* Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total.
* 35 int, 25 damage, 10 attackspeed, 150% Mana Regen
* Toggle item. When toggled on, attacks deal Magic damage instead of Physical. Drains 100 mana per attack and applies Harkon's Blade to the target
* Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds.

- Couriers learned some new tricks
* Recipies now form on couriers
* Neutrals will no longer attack them unless a courier stops moving on top of them
* Added an ability to fly/run to you and drop all items you own onto your hero (Delivery)
* Added an ability to fly/run back to the well (Homeward Bound)

-Behemoth's Heart Re-worked
- Recipe the same, cost the same, still grants 35 strength and 300 health
- Grants .75% regen to Strength heroes
- Grants +10% to all damage done for Agility Heroes
- Grants -15% cooldowns and +30 cast speed to Intelligence Heroes

Heroes:

Pandamonium
- New Strength hero for the Legion
- Flurry
* Deals Physical damage equal to one attack with +15/30/45/60% base damage to targets infront of self. Self and targets are pushed forward 100 units. Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1,2,3,4 charges.
- Flick
* Throws target unit behind Pandamonium. Upon landing, applies Flicked to target for 6 seconds.
* Flicked: -6 armor and reduces movement speed by 20/30/40/50% initially, recovering to full speed over the duration.
- Cannon Ball
* Throws Pandamonium toward target location over 0.95 seconds. Upon landing, damages enemies in a 400 radius for 75/125/175/225 Physical damage. Enemy units in a 200 radius are stunned for .75/1.25/1.75/2.25 seconds. Stuns Pandamonium for 1.5 seonds if no enemies are stunned.
- Face Smash
* Channeling. Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks. Each attack deals +33/66/100% base damage.

Accursed
- Fixed Shield to refresh amount absorbed when it is recast on the same target
- Sear now grants allies a buff again instead of just himself
- Shield and Flame Consumption now remove stuns

Armadon
- Armadillo now procs an extra spray faster

Behemoth
- Movespeed increased from 290 to 300

Blacksmith
- Recoded Frenzy to cast correctly on creeps
- Added delays for the multicast impacts for Fireball
- Want to know the last change? TOO BAD! IT'S ME, BLACKSMITH!

Blood Hunter
- Fixed tooltips

Chronos
- Bash damage can proc while the stun is on cooldown

Dark Lady:
- Base strength increased from 18 to 22
- Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9
- Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds
- Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack while charging will deal 15% less damage, reduced from 25%
- Taint Soul slightly reworked:
* Mana cost reduced from 90/110/130/150 to 35/45/55/65
* Range increased from 1000 to 1200
* Damage reduced from 75/125/175/225 to 60/90/120/150
- Cover of Darkness
*Duration reduced from 6/9/12 to 4/6/8 seconds
*Movement speed slow changed from 5% to 5%/10%/15%
*Sight range set to 500 at all levels

Devourer
- Hook range increased, touch radius decreased. Total range is now 1160.
- Hook now brings your target next to the Devourer instead of 128 units away

Glacius
- Ice Imprisonment now lasts 10 seconds on non-hero and non-pets.

Keeper of the Forest
- Root can now hit magic immune units

Kraken
- Splash is now Physical damage

Magebane Rework
- Strength gain set to 1.6 per level
- Mana Combustion
* Now gives Magebane mana back equal to 1/4 of the mana burned
- Flash
* Minimum blink range removed
* Adds Magic Armor to allied heroes and self after blinking
- Spell Resistance
* Removed
- Mana Rift
* Tooltip fixed
- New Ability: Master of the Mantra (E)
* Passive Aura
* 600 Radius on all enemy heroes
* -15/20/25/30 Cast Speed
* Damaged for 35/50/65/80% of abilities and items manacost when cast

Maliken
- Fixed splash damage when in Posession form
- Increased base strength from 18 to 22, damage recuded by 4 to compensate
- Can no longer teleport to his sword while Immobilized

Nymphora
- Changed Nymphora's call to disjoint the target (to stop a predator from leaping across the map)

Ophelia
- Ophelia's Touch will no longer heal wards
- Fixed Ophelia's Judgment to always reference the well
- Can no longer befriend the very large creatures of Newerth

Pebbles
- Fixed Chuck (again!)

Pharaoh
- Lowered his Aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and being stuck there.

Plague Rider
- Fixed tooltips
- Fixed Cursed Shield to not debuff ranged units
- Recoded Plague Carrier to function properly and increased speed to 522

Pollywog Priest
- Fixed Electric Jolt (again!)

Predator:
- Mana cost on terror reduced from 100/200/300 to 100/150/200

Puppetmaster
- Added a stop command to Puppet Show to stop spells in midcast

Scout
- Can no longer nail Kongor with Marksman Shot
- Added an initial mana cost of 30 to Vanish
- Disarm can no longer disarm a target within 4 seconds of them being disarmed. Disarm duration decreased from 3 seconds to 2 seconds.
- Fixed a bug preventing certain items from expiring his invisibility

Soul Reaper
- Fixed base damage to the proper amount
- Judgment does not hit invisible units anymore
- Demonic Execution damage is properly lowered by Magic Armor
- Demonic Execution can no longer be used on Kongor
- Withering Presence will no longer hurts wards
- Soul Reaper now dies in a very impressive way

Succubus
- Can no longer cast Smitten on Kongor. Kongor smash instead.

Voodoo Jester
- Acid Cocktail will no longer bounce off runes or catapaults
- Fixed Acid Cocktail from spawning two projectiles when the original target becomes invalid

Wild Soul
- Changed BooBoo's entangle cooldown to 3 seconds
- BooBoo is no longer stunned for longer then a hero

Wretched Hag
- Sonar Scream cooldown is now 7 seconds
- Bat Blast cone reworked, should be more accurate

nice.
 
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das mit der gametime anzeige bei /whois user scheint wohl noch nicht ganz zu klappen.
ansonsten sieht der patch doch ganz cool aus.
 
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Ich hab zwar (glaube ich) keinen Invite mehr, aber ich kann meinen Account abgeben, hat halt scheiss stats. Wenn das nicht stoert, PM an mich.
 
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Die Zeit, um wirklich gut zu werden, habe ich keine Lust reinzustecken. Und auch RL ein paar Sachen, die einfach hoehere Prioritaet haben.
 
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ich hab noch nen invite falls wer möchte.
 
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neues update und neuer hero: sand wraith

Code:
Version 0.1.48.1
--------------
- Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs
- Fixed Maliken's Zeal scaling (0.5/0.8/1.2/1.4 attack speed per missing Health point)
- Fixed the .48 changelog (Demented Shaman, Zephyr, and Monkey Couriers)
- Fixed attack modifying items/damage and how they propagate to illusions

Version 0.1.48
--------------
General
- Correct some attack speed calculations to make it more accurate
- Updated client game browser to support filtering by region
- Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower)
- Disband game button has red text in game lobby

Items
- Brutalizer, Charged Hammer, and Thunderclaw no longer propagate to illusions
- Fixed Brutalizer from bashing towers
- Steamboots and Enhanced Marchers can now be disassembled
- Symbol of Rage's activation no longer breaks channeling spells
- Sacrificial Stone no longer gets charges from killing illusions
- Multiple Geometers Banes now share cooldowns
- Void Talisman is now removed by Magic Immunity and does not apply the buff while Magic Immune if used
- Barbed Armor no longer reflects damage from towers
- Insanitarius now stacks with Elder Parasite properly
- Monkey Couriers are no longer on the Tab key. They will remain on the ` key for selection.

New Hero
Sand Wraith, based on DotA's Mercurial the Spectre.


...he likes to be fashionably late.

Heroes
General
- Chonos and Magmus can't blink out of Puppeteer's Hold or when Immobilized
- Panda's Face Smash and Succubus' Hold will now break Mesmerize on impact

Arachna
- Spider Sting pet will no longer be a target for Plague Carrier or Acid Cocktail

Dark Lady
- Fixed Dark Blades silencing towers
- The silence from Dark Blades will no longer apply to Magic Immune units
- Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%)
- Cover of Darkness reworked:
* This spell now targets a position on the map, rather than being global
* Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range)
* Vision restriction reduced to 400 (from 500)
* Cool down lowered to 120 seconds (from 150)
* Mana cost redcued to 50/100/150 (from 50/150/250)

Defiler
- Fixed manacost of Grave Silence when Power in Death is learned to 80/70/60/50 (from 160)

Demented Shaman
- Entangle duration properly set to 3 seconds at levels 3 and 4 instead of 4 seconds

Electrician
- Fixed Energy Absorption tool tip displaying the wrong duration

Kraken
- Whirlpool may no longer be used near the Well, Tarpit, or any trees
- Splash's damage is now typed as Splash (will no longer hit wards)

Legionnaire
- Whirling Blade changed to trigger at the start of an attack, not when the damage happens

Madman
- Barrel Roll max stun range reduced by 100 (from 700 to 600)

Magebane
- Enemies who die from Master of the Mantra will no longer deny themselves
- Mana Combustion now deals damage equal to 60% of the mana drained (decreased from 80%)
- Mana Combustion no longer gives mana back to Magebane
- Flash armor for allies lowered to 2/3/4/5 (from 7.5) and duration lowered to 7 seconds (from 10, for allies only)

Maliken
- Hellbourne Zeal now increased attack speed by 1.4 for every 1% health missing. No longer gives a chance to critically strike.
- Possession now applies a temporary +20/40/60 Armor buff to Maliken for the first 2 seconds, which decreases to +0 armor over the next 5 seconds

Nymphora
- Volatile Pod now deals Magic damage

Pandamonium
- Flurry no longer Disjoints
- Flurry now takes 0.45 seconds to finish (from 0.25)
- Flurry applies +15/25/35/45% bonus damage (from +15/30/45/60%)
- Flick now applies -2/-4/-6/-8 armor (from -3/-4/-5/-6)
- Flick now has a range of 350 and does a mini-leap to target
- Cannonball now deals an additional 25/50/75/100 Physical damage to any targets within the smaller stun radius
- Cannonball can no longer be used while immobilized
- Face Smash now grants +30/70/120% base damage (from +33/66/100%)

Predator
- Stone Hide now unpurgable (Again!)

PuppetMaster
- Voodoo Puppet now does Superior Magic damage. The damage is reduced by Magic Armor but goes through Magic Immunity
- Increased range on Puppeteer's Hold to 600 (from 500)
- Puppet Show will now force the target to attack its allied heroes first. If no allied heroes are in range, then it will prioritize allied creeps. If no allied creeps are in range, then it'll force the target to attack the next unit that passes within a 250/300/350/400 radius.
- Puppet Showed unit now has unitwalking
- Whiplash will automatically remove one charge every 12/10/8/6 seconds when not attacking.

Voodoo Jester
- Acid Cocktail's stun will not stun Magic Immune targets anymore

Wild Soul
- BooBoo's Entangling Claws no longer disarms and cannot proc on Kongor

Zephyr
- Wind Shield is now 8,12,16,20 (from 15,20,25,30)
- Cyclones now spawns 2/4/6/8 Cyclones per level, but Cyclones last 50 seconds at all levels
 

haschischtasche

Ährenpenis
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naja, neu ist nicht so ganz richtig, ist ja nen 1:1 spectre port. imho aber so nen tacken op, weil das cliffwalking im vergleich zu dota jederzeit vollkommen problemlos und supereinfach ist.
 

Memo

LSZ-Forum
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Ort
Paderborn
kann kein invite mehr rausgeben.

das game hat bei mir inzwischen dota ersetzt. es sind zwar im public noch teils krasse newbies unterwegs mit vergleichsweise hohem PSR (rating), aber an sich macht es schon spass.

ja! ich bin einer von ihnen!
ich heiße " wuppel " btw, fals jemand lust hast auf nen free-win!
 
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