New Team Matchmaking
June 18, 2014 - Dota Team
Team matchmaking is now a part of ranked matchmaking, meaning the pool of available opponents for teams and full parties is now much larger. To play as a team, form a party of five players. If there is a team roster that contains all members of your party, you will then be presented with the option to play using that team’s identity. Choosing to use a team identity means it will be displayed in game, and matchmaking will use that team’s MMR. If you choose not to use a team identity, you’ll simply play as an ordinary group of five players.
Teams will be preferentially matched with other teams, however they may also be matched with a party of five that is not using a team identity.
We’ve also made it easier to coordinate with friends to play as a team by increasing the maximum team roster size to seven members. However, keep in mind that any roster change will result in the recalculation of the team’s MMR based on the ranking of each team member.
To make way for this new approach to ranked Team Matchmaking, we have cleared the MMRs of all existing teams. Teams will enter MMR calibration when they play their next game.
Finally, the participation requirements, available game modes, and abandonment rules for team matchmaking are now the same as ordinary ranked matchmaking.
In Compendium news, two stretch goal rewards have been released. The 1v1 Practice Mode lets you find a short match to practice your mid lane against different matchups. With the Favorite Hero Challenge, some new analysis tools have been added to help you track your performance.
Dota 2 Update - June 18th, 2014
June 18, 2014 - Valve
STRETCH GOALS
Compendium Reward Released: Added Favorite Hero Challenge
Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool
Compendium Reward Released: Added 1v1 Practice Mode
Practice solo midlane against one other player
TEAM MATCHMAKING
Team matchmaking is now merged into ranked matchmaking
To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
You may not participate in team matchmaking while in the low priority matchmaking pool.
Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.
INTERFACE
Visual update to the Hero Picker and Loadout Browser.
Combined co-op and normal bot match tabs.
Several ability and item tooltip adjustments.
Updated controls when watching replays, it now auto-hides at the bottom of the screen.
Team profiles for pro teams now only display official player names, and have limited right-click options.
Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.
Added a Player Score details popup to the Fantasy Roster and Matchup pages.
Spectators can now see item tooltips on purchase announcements.
CAMERA
While in game, changing the camera zoom level is now smooth.
Double tapping Select All will now center the camera on your hero.
Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.
Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.
Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.
Increased the click radius for selecting another unit in Showcase View.
Showcase View no longer defaults to the front of the selected unit, unless it’s the first time, or unless the player is in another player’s perspective (including broadcasters).
Fixed a bug where the camera’s transition into Showcase View would rotate in an awkward way.
MISC
Improved effectiveness of language matching in the matchmaking algorithm.
BOTS
Added bot for Bristleback.
GAMEPLAY BUGS
Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead
Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash
Fixed Cleave not hurting units that are currently being teleported to
Fixed an issue with Sleight of Fist and Disarm not interacting properly
Fixed Huskar's Burning Spears malfunctioning on rare occasions
Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist
Daedalus now plays the crit sound on an attack connecting, rather than on attack start
Holy Shit der neue Equip Hero Screen sieht so fett aus
