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ich lass das hier mal für zoix stehen, von wegen "jeder DH ist derselbe und es gibt überhaupt keine Variierungen"
Obscurity schrieb:I'm bored at work so I thought I'd drum up some helpful info for those either just starting a Demon Hunter or those confused on what works best. I am currently 52 in hell and have tried a combo of all abilities discounting the 56+ runes.
I'm going to post general builds that work very well for the level range in which you use them with a brief description on what to do. These are just general builds, and are by no means the most optimal for you. Builds rely completely on your preferred playstyle. This is just a starting point.
Level 1-10: http://us.battle.net/d3/en/calculator/demon-hunter#bcYd!a!a
Entangling Shot does 75% damage per target it hits, and slows their movement speed. This is great for CC and AoE damage while generating hatred. Chain gang rune at 9 increases the amount of monsters you're hitting with CC and damage.
At level 5 you get Rapid Fire. This is your first high damage spell with good single target DPS for bosses. Caltrops are nice for escaping from large groups, and Vault is as well.
Level 11-19: http://us.battle.net/d3/en/calculator/demon-hunter#WcYdhX!b!aaaa.a and then at 18 switch to:http://us.battle.net/d3/en/calculator/demon-hunter#beYdhX!b!aaaa.a
This is one of the funnest level legs as you start getting all of your toys. At level 11 you unlock Bola Shot and the Withering Fire rune for Rapid fire. Bola shot is very nice AoE damage, and it generates hatred, plus it has a large radius with the Volatile Explosives rune. Rapid Fire w/ Withering Fire rune allows you to spam Rapid Fire for a long duration.
Your Caltrops now slow mobs to a crawl for ultimate CC. Your Vault does damage if near enemies, and you now have access to Smoke Screen for invulnerability and movement speed. Fan of Knives is awesome for large crowds since it CC's them, and does large damage.
Note: At 18 you get thet Twin Chakrams rune for your Chakram ability. At this point I'd switch to Chain Gang Entangling Shot to get a large CC going and then Chakram everything. It's very powerful.
Level 20-29: http://us.battle.net/d3/en/calculator/demon-hunter#beXTZh!cb!aaaZZa
This level range is where you start getting a multitude of build possibilities emerging. There are a lot of different routes you can take, and all are pretty effective. The build I'm linking is going to be the build I preferred to roll with while trying out other possibilities.
With this build you get really good CC with Entangling Shot, Bonus damage on your entangled targets from Cull the Weak passive, Massive AoE damage with Twin Chakrams which is arguably one of the best AoEs we get, an unkillable bat pet that generates 3 hatred/sec for you to spam more abilities with, and a single target DPS move for bosses with Impale using the Chemical Burn rune..this is very good for Azmodan and Belial since you'll need to move a lot for their fights.
Note: At 24 you get Ball Lightning rune for Chain Lightning. Play with this compared to Twin Chakrams and use whichever you feel works best for you. They're both arguably equal, but require different playstyles to utilize to max potential.
Level 30-39: http://us.battle.net/d3/en/calculator/demon-hunter#beXdcl!bce!aaZbba
This is another level leg where customization and playstyle will play a large role. The build I linked is somewhat general. It gives you CC w/ Entangling+Chain Gang, AoE w/ Twin Chakrams, Defense/Mobility w/ Smoke Screen and Vault, Large Boss DPS with Rapid Fire+Fire Support rune, and a free AoE dps ability with Rain of Vengeance. The passive are a huge DPS gain with Archery boosting bow damage and crossbow crit, and Cull the Weak boosting damage against your entangled targets.
Variants include but are not limited to:
Twin Chakrams -> Ball Lightning
Entangling Shot -> Bola Shot w/ Thunder Ball rune for stun spam
Rapid Fire -> Impale w/ Impact Rune for stun spam
Rain of Vengeance -> Bat pet or any other disc move
Vengeance -> Steady Aim for pure DPS passives
Level 40-49: http://us.battle.net/d3/en/calculator/demon-hunter#beXdVc!bea!YaZbbb
Again a large amount of customization and playstyle comes in here. I kept Entangling because in Nightmare and on CC becomes pretty important. The Justice is Served rune gives good hatred generation as well. I added in Preperation w/ Battle Scars because this serves two purposes. It gives you more discipine for Smoke Screen chaining, and it also heals you for a decent amount upon use. I'm level 52 with 15k HP, and I get healed for about 8k.
Variants include but are not limited to:
Twin Chakrams -> Ball Lightning
Entangling Shot -> Bola Shot w/ Thunder Ball rune for stun spam
Rapid Fire -> Impale w/ Impact Rune for stun spam
Preperation -> Bat pet or any other disc move
Vengeance -> Steady Aim for pure DPS passives
Tactical Advantage -> Cull the Weak for pure DPS passives
Level 50-59: http://us.battle.net/d3/en/calculator/demon-hunter#bRXdVc!bYa!aaZbbc
This is the build I'm currently using in A1 Hell. I prefer Ball Lightning over Twin Chakrams because I don't like having to learn positioning on AoE moves. The Bombardment rune (which I dont quite have yet) is going to be nice to add on to Rapid fire as it does splash AoE while still focusing on your single target. I opted for Tactical Advantage for extra mobility as I often run into champions with the "Fast", "Teleport", etc affixes and they are a pain to deal with when coupled with certain other affixes.
At this point I have faith that you'll have played enough with your class to know what type of build works best for you so take my advice with a grain of salt.
Edit: I may switch to http://us.battle.net/d3/en/calculator/demon-hunter#beXYVc!bYc!aaaabc
Level 60: ???
This level is going to be debateable on which build is absolute best. Up until now you could switch your spec around to suit your situation, but at 60 with the addition of the Nephalem Valor buff most people are likely going to aim at keeping one solid build.
Some builds I have came up with that should work:
Solo: http://us.battle.net/d3/en/calculator/demon-hunter#aRXdVY!VYf!YZabbZ
This build focuses heavily on CC and defense without sacrificing too much dps. Hungering Arrow + Devouring rune is the highest DPS generator we have. This is great for bosses. Elemental Arrow+Ice Arrow is decent damage to multiple targets at 170% per arrow, and also slows the mobs it hits. Caltrops + Numbing Traps Passive will ensure not only that you stop your enemies in their tracks, but also any ranged mobs caught in the trap will have their attacks reduced when they're shooting at you.
Disc move defense:
Smoke Screen + Discplacement - Invulnerability + boosts movement speed
Vault + Tumble - Cheapest way to Vault, and vaulting out of a waller's wall or vaulting in to trap and then back out is very nice.
Preperation + Battle Scars - Restoring Discipline and healing yourself in the process? Seems like a no-brainer.
Group play w/ a Melee tank (Defensive Monk/Barb build): http://us.battle.net/d3/en/calculator/demon-hunter#aRXdVk!bYe!Yaabbc
In a group with a defense oriented Monk or Barbarian you're not going to need to rely on your defense as much and can focus more on damage. That's not to say you should throw all caution to the wind, though.
This build changes Frost Arrow to Ball Lightning for higher AoE focus, takes out Perfectionist for Archery for more DPS, and gets rid of traps for Turret w/ Guardian rune to give 15% DR to your allies. You'll probably just spam Hungering arrow on bosses, with Ball Lightning for any adds. To increase DPS on bosses you could maybe take out Vault and throw in Impale w/ Chemical Burn or Rapid Fire w/ Fire Support.