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Vielleicht hilft das manch armen Zerg ->> http://www.teamliquid.net/forum/viewmessage.php?topic_id=137290
Und nehmt euch bitte ein Beispiel daran, wie tiefgründig man sich Gedanken machen muss, wenn man so ein Thema auch nur annähernd hinreichend diskutieren will. (Gilt nicht für alle!)
€: Zitat:
Und nehmt euch bitte ein Beispiel daran, wie tiefgründig man sich Gedanken machen muss, wenn man so ein Thema auch nur annähernd hinreichend diskutieren will. (Gilt nicht für alle!)
€: Zitat:
ZvT
The terran has really a multitude of possible openings he can do against a zerg opponent ranging from very fast reapers, passing through banshees and ending in thorship.
The most important part of this match up is scouting. You have to know if he’s doing some kind of 3 barracks aggression or if he’ll be opening up with a factory.
While the odds are seemingly stacked against you, you do possess some advantages over the terran. Your forces are quicker, and more agile than his, meaning flanks are possible and almost a necessity, and your forces can be easily transported from one place to another via the nydus network. Researching drops and loading overlords with banelings should prove to be effective as well.
Ultimately, you can try to just out muscle him, using your superior economy and the inherent zerg ability to expand easily.
Depending on his opening, you have to get zerglings or roaches. If he goes bio ( many barracks) I’d prefer lings/bling/mutalisks, later on infestors.
If he goes mech (factory and starport) units I’d personally try my chances with roaches and later on transition into roach/hydra/infestor.
If he goes bio mech (a mix between the two) you would probably be better off with roach/muta with a fair amount of lings or blings.
If you see a factory, you should immediately think “hellion harass”. These units specialize in killing lightly armored units such as zerglings, drones or hydralisks. To prevent hellion harass, simply keep your speedlings on creep, put up spine crawlers at your natural (1 or 2 will do fine, don’t go overboard), or switch tech to roaches. Three, is the magic number of hellions he needs, to 1 shot drones. This is when they become really dangerous to your economy and your zerglings. Deal with them quickly, try not to lose too many drones. You should also, block your ramp with a few zerglings or both queens as to not allow the hellions access to your main’s drones.
You should also make a 3rd Queen to counter any banshees that he might make after the initial hellion harass. Try to fight 1 banshee with 2 queens, or 2 banshees with 3 queens etc. like versus the void rays, use transfusion to your advantage until you get mutalisks or hydralisks. Keep in mind that they can cloak, so if you see banshees, get an overseer ASAP or even 2 for your bases.
Lategame, you’ll need to pull out the heaviest artillery you have: The broodlords. For now, only these flying behemoths were shown to effectively mount a resistance against those dreadful balls of death. There’s still a debate raging on, whether or not, ultralisks could help the zerg out in these situations. The verdict is still out, sorry! But feel free to experiment for yourself.
! Unfortunately, the terrans have their vikings. These, with their, 9 range in fighter mode, can easily snipe your broodlords from afar. It is advised to keep corruptors near broodlords to help fend off vikings.
The number of banelings you have should be proportional to the amount of marines he has. If he’s going marine heavy, you go baneling heavy. If he goes marauder heavy, you go ling/muta heavy.
Of course, there are players like Dimaga, that have very good results with pure lings early/mid game. You should find your own style and play with what you are comfortable with.
! I cannot stress enough how important upgrades are in this match up. The terran will absolutely steamroll you if you fall behind on upgrades. Carapace and melee or ranged attack upgrades are vital to your success.
That about wraps up the ZvT section, I know there’s a lot of theorycrafting in here, but please consider that this game hasn’t even been released yet. I’m sure in time, more options will become available and more build orders will be tailored for this particular match up.
The terran has really a multitude of possible openings he can do against a zerg opponent ranging from very fast reapers, passing through banshees and ending in thorship.
The most important part of this match up is scouting. You have to know if he’s doing some kind of 3 barracks aggression or if he’ll be opening up with a factory.
While the odds are seemingly stacked against you, you do possess some advantages over the terran. Your forces are quicker, and more agile than his, meaning flanks are possible and almost a necessity, and your forces can be easily transported from one place to another via the nydus network. Researching drops and loading overlords with banelings should prove to be effective as well.
Ultimately, you can try to just out muscle him, using your superior economy and the inherent zerg ability to expand easily.
Depending on his opening, you have to get zerglings or roaches. If he goes bio ( many barracks) I’d prefer lings/bling/mutalisks, later on infestors.
If he goes mech (factory and starport) units I’d personally try my chances with roaches and later on transition into roach/hydra/infestor.
If he goes bio mech (a mix between the two) you would probably be better off with roach/muta with a fair amount of lings or blings.
If you see a factory, you should immediately think “hellion harass”. These units specialize in killing lightly armored units such as zerglings, drones or hydralisks. To prevent hellion harass, simply keep your speedlings on creep, put up spine crawlers at your natural (1 or 2 will do fine, don’t go overboard), or switch tech to roaches. Three, is the magic number of hellions he needs, to 1 shot drones. This is when they become really dangerous to your economy and your zerglings. Deal with them quickly, try not to lose too many drones. You should also, block your ramp with a few zerglings or both queens as to not allow the hellions access to your main’s drones.
You should also make a 3rd Queen to counter any banshees that he might make after the initial hellion harass. Try to fight 1 banshee with 2 queens, or 2 banshees with 3 queens etc. like versus the void rays, use transfusion to your advantage until you get mutalisks or hydralisks. Keep in mind that they can cloak, so if you see banshees, get an overseer ASAP or even 2 for your bases.
Lategame, you’ll need to pull out the heaviest artillery you have: The broodlords. For now, only these flying behemoths were shown to effectively mount a resistance against those dreadful balls of death. There’s still a debate raging on, whether or not, ultralisks could help the zerg out in these situations. The verdict is still out, sorry! But feel free to experiment for yourself.
! Unfortunately, the terrans have their vikings. These, with their, 9 range in fighter mode, can easily snipe your broodlords from afar. It is advised to keep corruptors near broodlords to help fend off vikings.
The number of banelings you have should be proportional to the amount of marines he has. If he’s going marine heavy, you go baneling heavy. If he goes marauder heavy, you go ling/muta heavy.
Of course, there are players like Dimaga, that have very good results with pure lings early/mid game. You should find your own style and play with what you are comfortable with.
! I cannot stress enough how important upgrades are in this match up. The terran will absolutely steamroll you if you fall behind on upgrades. Carapace and melee or ranged attack upgrades are vital to your success.
That about wraps up the ZvT section, I know there’s a lot of theorycrafting in here, but please consider that this game hasn’t even been released yet. I’m sure in time, more options will become available and more build orders will be tailored for this particular match up.
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