Mud Golems nicht mehr Spell Immune
Best change ever!
Das Rubberbanding wurde scheinbar um 1/4 bis 1/2 reduziert.. bin a mal gespannt.
Alchemist
Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well
Woot? Er kann im lategame dmnach seinem Team Aghs kaufen?
Sauviele Aghs!
Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies
Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.
Luna: Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can double click or target Luna)
Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.
Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.
Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)
Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown
Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end
Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
Techies!
Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time
Sniper und Troll nerfs
Sniper
Sniper agility gain from 2.9 to 2.5
Shrapnel recharge time increased from 40 to 55
Shrapnel delay increased from 0.8 to 1.4 seconds
Shrapnel now gives vision when the shrapnel lands rather than instantly
Headshot can now miss
Assassinate damage from 355/505/655 to 320/485/650
Troll Warlord
Berserker's Rage no longer provides +15 damage
Ranged Whirling Axes no longer provide 800 vision
Melee Whirling Axes no longer provide 500 vision
Battle Trance duration reduced from 7 to 5 seconds
Berserker’s Rage is no longer removed on death [?]
Spannende neue Items. 2 hyperstones und 300Gold geben dir ein CONSUMABLE was +60 attackspd bringt. 6 slotted gibt es demnach nicht mehr!
Sehr schön! Die beiden Wards sind nun nur noch EIN Inventory slot und
Observer Ward
Observer Wards now come in single increments
Cost and restock time reduced by half and stock doubled
Observer Wards now provide a 50 XP bounty when destroyed
Attacking a ward can no longer miss (same for Sentry Wards)