Keldur
Guest
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
Is wohl noch nicht live, aber die Patchnotes sind schon da.
Is wohl noch nicht live, aber die Patchnotes sind schon da.
Zuletzt bearbeitet:
Q u o t e:
StarCraft II Beta – Patch 6 (version 0.8.0.14593)
The latest patch notes can always be found at
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
General
You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
Updated unit and ability tooltips to be accurate in all regions.
Improved the visibility of units on zerg creep.
Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
Improved the system that handles promotion and relegation between Leagues.
Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
Improved 2v2 arranged team matchmaking so games are found more quickly.
Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
Korea: Improved the logic for the age gate functionality.
Balance Changes
GENERAL
Pathing has been improved so units can now properly block ramps and choke points.
Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.
TERRAN
Viking
Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.
Ghost
Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
EMP Round radius decreased from 3 to 2.
Factory
Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
Tech Lab
Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
Reactor
Build time increased from 25 seconds to 50 seconds.
SCV
Life decreased from 60 to 45.
Bunker
Build time decreased from 40 seconds to 30 seconds.
Marine
Build time increased from 20 seconds to 25 seconds.
PROTOSS
Colossus
Thermal Lances damage decreased from 23 to 20.
Observer
Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
Build time increased from 33 seconds to 40 seconds.
Stalker
Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
Dark Templar
Armor type changed from Biological-Psionic to Biological-Psionic-Light.
High Templar
Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Dark Shrine
Build time increased from 80 seconds to 100 seconds.
Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
ZERG
Baneling
Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
Roach
Burrowed regeneration rate decreased from 10 to 5.
Upgraded burrowed regeneration bonus decreased from +20 to +10.
Bug Fixes
Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
Fixed an intermittent UI crash on game shutdown.
Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.
Baneling
Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
Baneling buff-_- rofl.
ALles gut und nachvollziehbar außer 2 Dinge:
1) Dark Shrine nerv
2) Banelinge buff o_O
Find die Terra Nerfs teilweise ok, teilweise irgendwie komisch. Scv 60 -> 45.. war noch nie so, find ich auch irgendwie recht ner'f'ig. Vorallem weil sie sich nich regenerieren etc.
Reactor 25-> 50 ist mMn zu krass, 25->40 wäre ok.
FACTORY * Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.WO BLEIBEN DIE METAL ÄNDERUNGEN?
Naja es wurde ja nur umgeschichtet. Leicht verbesserte Allround-Qualitäten aber gegen Marauder/Roaches sind sie genauso crap wie vorher..."kleiner" stalker buff? 25% mehr dmg is krass. ma abwarten
Ja wahnsinn, ne Fac kostet 50 weniger Mins, nun kann man gut Metal spielen.* Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
Desweiteren finde ich den Roach Regeneration Nerf seltsam, da von der so "wahnsinnig schnell regenerierenden" Zergunit sowieso schon nicht mehr viel übrig geblieben ist. Ich hätte die Regeneration eher noch gebufft und die (imho viel zu hohen) Hitpoints stattdessen runter gesetzt.
ALles gut und nachvollziehbar außer 2 Dinge:
1) Dark Shrine nerv
2) Banelinge buff o_O
Blizzard hat jetzt wohl doch etwas anderes mit dem Roach vor, als sie ursprünglich gesagt hatten. Vor 1 Jahr hieß es, ein Roach regeneriert schnell, hat aber wenig Hitpoints, deshalb muss man ihn focus firen. Focus Fire von _einem_ Immortal.... kein gutes Beispiel. Das einzige Ergebnis ist, dass der Roach lange überlebt, aber der Immortal bekommt halt auch keinen Schaden. Wow, no damage dealt at all.nee die regeneration is extrem heftig gewesen, da musste ein nerf kommen.
http://www.youtube.com/watch?v=zOOfWIHl1qA
Nun kann man banelingrush evtl sogar bringen wenn ein maschinendock die chocke blockt LOL.
Schwächung von Bio kann auch als Stärkung von Metal gesehen werden. Ich bin gespannt wie sich das entwickelt
Das steht aber nicht in den Patchnotes
Zur Erinnerung