Deleted_504925
Guest
jo dann passen wir
Unmittelbar nach einem Sprung die vermutlich sinnloseste Krise, die es gibtStrange Beacon - 13PRB: Pass: Current Player chooses 1 space area on the main game board and removes all Cylon ships in that area; Fail: Decrease the Jump Preparation track by 1.
Activate Raiders (no Jump).
Guilt by Collusion - 9GP: Pass: The Current Player may choose a character to move to the "Brig."; Fail: -1 Morale.
Activate Raiders, Prepare for Jump