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Wundert mich etwas, dass hier noch kein Thread dazu auf ist, aber vllt hab ich ihn auch einfach nur übersehen, wenn ja dann bitte closen @ Admins. Aber ansonsten mal etwas die Gerüchteküche anfeuern hier:
http://us.battle.net/sc2/en/forum/topic/375111273
StarCraft II: Wings of Liberty -- Patch 1.1.0
Protoss
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
• Build time decreased from 40 seconds to 33 seconds
Carrier
• The build time for this unit has decreased from 120 to 100.
• Build Interceptor now defaults to auto-cast.
Interceptor
• Armor type changed from Mechanical-Light to Mechanical.
Mothership
• Now spawns with 100 energy.
Pylon
• Now takes 50% additional damage while warping in.
Warp Gate
• Units take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
Archon
• The pathing radius for this unit has been decreased.
High Templar
• Psionic storm now reveals cloaked units.
Dark Shrine
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Void Ray
• Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged.
Sentry
• Forcefields are now team-colored.
Terran
Ghost
• Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Mule
• Life span reduced from 90 to 70.
Marauder
• Bonus damage no longer applies to structures.
• Concussive shells now has a cool-down of 5 seconds.
Viking
• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
• Repair now increases attack priority.
Thor
• 250mm Strike Cannons research requirement removed.
• The Thor can now attack neutral structures (such as destructible rocks) with this ability.
Zerg
Queen
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
Burrow
• Units will now attack while the exit burrow animation completes. Enemy units will no longer receive a “free shot” on units as they leave the burrowed state.
• Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
Roach
• Burrowed move speed increased from 1.4 to 2.
• Armor value increased from 1 to 2.
Infestor
• Neural Parasite no longer has a research requirement.
• Neural Parasite can no longer be used on unit type psionic.
• Health increased from 90 to 100.
Ultralisk
• Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
Greater Spire
• Build time reduced from 120 to 90.
Bug Fixes
• Fixed an issue with cloaked units still casting shadows.
• Fixed an issue where players were not receiving the Collector’s Edition Thor.
• Fixed an issue causing increased frequency of play between random and arranged teams.
General
• Numerous performance and stability improvements.
• Multi-threading improved.
• Rally points can now be issued an attack move command when being placed.
• Players may now manually rebind keys.
• Added a new control scheme for players familiar with first-person shooter controls.
• New maps added to ladder.
• Challenges now default to faster, but can be played at any speed.
Denke mal, dass einige Sachen wirklich Sinn ergeben und auch so schon öfters gefordert wurden, bzw. eh in der Diskussion standen.
Meinungen pls!
Und btw no flaming!
http://us.battle.net/sc2/en/forum/topic/375111273
StarCraft II: Wings of Liberty -- Patch 1.1.0
Protoss
Observer
• Cost decreased from 50 Minerals and 100 Vespene Gas to 25 Minerals and 75 Vespene Gas.
• Build time decreased from 40 seconds to 33 seconds
Carrier
• The build time for this unit has decreased from 120 to 100.
• Build Interceptor now defaults to auto-cast.
Interceptor
• Armor type changed from Mechanical-Light to Mechanical.
Mothership
• Now spawns with 100 energy.
Pylon
• Now takes 50% additional damage while warping in.
Warp Gate
• Units take 50% additional damage while warping in. This bonus damage does not apply to units warped in via Warp Prism.
Archon
• The pathing radius for this unit has been decreased.
High Templar
• Psionic storm now reveals cloaked units.
Dark Shrine
• Build time decreased from 100 seconds to 80 seconds.
• Cost decreased from 100 Minerals and 250 Vespene Gas to 100 Minerals and 200 Vespene Gas.
Void Ray
• Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged.
Sentry
• Forcefields are now team-colored.
Terran
Ghost
• Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Planetary Fortress
• Cost decreased from 150 Minerals and 150 Vespene Gas to 50 minerals and 100 Vespene Gas.
Mule
• Life span reduced from 90 to 70.
Marauder
• Bonus damage no longer applies to structures.
• Concussive shells now has a cool-down of 5 seconds.
Viking
• The damage done by this unit in Fighter Mode has changed from 10 (+4 armored) to 8(+6 armored).
Raven
• Seeker Missile range has been increased from 6 to 9.
• Seeker Missile splash radius has been increased from 2 to 2.4
SCV:
• Repair now increases attack priority.
Thor
• 250mm Strike Cannons research requirement removed.
• The Thor can now attack neutral structures (such as destructible rocks) with this ability.
Zerg
Queen
• New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested.
Burrow
• Units will now attack while the exit burrow animation completes. Enemy units will no longer receive a “free shot” on units as they leave the burrowed state.
• Zerg units now receive +1 regeneration while burrowed in creep. Does not stack with other bonuses to regeneration.
Roach
• Burrowed move speed increased from 1.4 to 2.
• Armor value increased from 1 to 2.
Infestor
• Neural Parasite no longer has a research requirement.
• Neural Parasite can no longer be used on unit type psionic.
• Health increased from 90 to 100.
Ultralisk
• Head Attack removed. Damage versus buildings changed to regular attack damage 15 (+25 armored).
Greater Spire
• Build time reduced from 120 to 90.
Bug Fixes
• Fixed an issue with cloaked units still casting shadows.
• Fixed an issue where players were not receiving the Collector’s Edition Thor.
• Fixed an issue causing increased frequency of play between random and arranged teams.
General
• Numerous performance and stability improvements.
• Multi-threading improved.
• Rally points can now be issued an attack move command when being placed.
• Players may now manually rebind keys.
• Added a new control scheme for players familiar with first-person shooter controls.
• New maps added to ladder.
• Challenges now default to faster, but can be played at any speed.
Denke mal, dass einige Sachen wirklich Sinn ergeben und auch so schon öfters gefordert wurden, bzw. eh in der Diskussion standen.
Meinungen pls!
Und btw no flaming!