was für ein Rollenspielcharakter seid ihr?

shaoling

Guest
True Neutral Half-Orc Ranger Paladin
Follower of Silvanus

Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- XX (2)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XX (2)
True Neutral ---- XXXXXX (6)
Chaotic Neutral - (-4)
Lawful Evil ----- XXX (3)
Neutral Evil ---- (-4)
Chaotic Evil ---- X (1)

Race:
Human ---- (-2)
Half-Elf - XXXXX (5)
Elf ------ X (1)
Halfling - (-3)
Dwarf ---- (0)
Half-Orc - XXXXXXXX (8)
Gnome ---- (-2)

Class:
Fighter - XXX (3)
Ranger -- XXXXXXXXXXX (11)
Paladin - XXXXX (5)
Cleric -- (0)
Mage ---- XXX (3)
Druid --- XXXX (4)
Thief --- (-8)
Bard ---- XX (2)
Monk ---- XX (2)

:x Was muss man denn bitte tun, um ein Mensch zu sein? :hum:
 

DFDS-Baene

Guest
rue Neutral Dwarf Fighter Ranger
Follower Of Dumathoin

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Dumathoin is the True Neutral dwarven god of buried wealth, ores, gems, and mining. He is also known as the Keeper of Secrets under the Mountain. His followers are typically miners and explorers, but also respect the beauty of the earth. They also stand guard over the dwarven dead. Their preferred weapon is the maul. Dumathoin's symbol is a faceted gem set inside a mountain peak.

Detailed Results:

Alignment:
Lawful Good ----- XXX (3)
Neutral Good ---- (-2)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXX (4)
True Neutral ---- XXXXX (5)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- (-6)
Chaotic Evil ---- XX (2)

Race:
Human ---- XXXXX (5)
Half-Elf - (0)
Elf ------ XX (2)
Halfling - (-4)
Dwarf ---- XXXXXXXX (8)
Half-Orc - XX (2)
Gnome ---- XX (2)

Class:
Fighter - XXX (3)
Ranger -- XXX (3)
Paladin - XX (2)
Cleric -- (0)
Mage ---- XX (2)
Druid --- (-2)
Thief --- XX (2)
Bard ---- XXX (3)
Monk ---- (-2)
 

DTF-Waldlord

Guest
Lawful Evil Dwarf Paladin Fighter
Follower Of Abbathor
 

Doomhammer_1

Guest
You Are A:

Chaotic Neutral Human Thief Fighter
Follower Of Beshaba

Alignment:
Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Beshaba is the Chaotic Evil goddess of bad luck, accidents, and mischief. She is also known as the Maid of Misfortune, and also Tyche's unpleasant daughter. Followers of Beshaba believe that bad things happen to everyone, and only by praying to Beshaba will you have a chance of being spared. Her symbol is a set of black deer's antlers inset on a red triangle.
Detailed Results:

Alignment:
Lawful Good ----- (-1)
Neutral Good ---- (-4)
Chaotic Good ---- (-1)
Lawful Neutral -- (-1)
True Neutral ---- X (1)
Chaotic Neutral - XXXXXX (6)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- (-1)
Chaotic Evil ---- XXX (3)

Race:
Human ---- XXXXXXXXXXXX (12)
Half-Elf - (-9)
Elf ------ (-7)
Halfling - (-3)
Dwarf ---- XXXXXXXX (8)
Half-Orc - (0)
Gnome ---- (-4)

Class:
Fighter - XXX (3)
Ranger -- (-9)
Paladin - (-3)
Cleric -- (-7)
Mage ---- (-4)
Druid --- (-2)
Thief --- XXXXXXXX (8)
Bard ---- X (1)
Monk ---- (-3)
 

Artherion

Guest
Lawful Neutral Elf Mage Cleric
Follower Of Azuth

Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Deity:
Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.
 

SilentForce

Guest
Lawful Good Half-Elf Ranger Druid
Follower Of Mielikki

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.
 
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Chaotic Evil Human Fighter Paladin
Follower Of Talos



Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.

Detailed Results:

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - (0)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- (-2)
Neutral - XXXXXXXX (8)
Evil ---- XXXXXXXXX (9)

Race:
Human ---- XXXXXXXXXX (10)
Half-Elf - (-12)
Elf ------ (-2)
Halfling - (-4)
Dwarf ---- XXXXXX (6)
Half-Orc - XXXXXX (6)
Gnome ---- XXX (3)

Class:
Fighter - XXXXXXXXXXXXX (13)
Ranger -- (-3)
Paladin - XXXXX (5)
Cleric -- (-2)
Mage ---- (0)
Druid --- (-8)
Thief --- (-1)
Bard ---- (-3)
Monk ---- (-4)
 

For[Roxanne]

Guest
Chaotic Neutral Human Fighter

genau so einen hatte ich mal gespielt ;)
 
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