- Mitglied seit
- 01.08.2005
- Beiträge
- 4.445
- Reaktionen
- 0
On May 21 2007 23:43 nagash wrote:
I'm pretty sure that this entire post is pointless, because PRODUCTION ISN'T BEING DONE THE SAME WAY.
EDIT: Someone make a new thread with this info. It's important. I can't make new posts for 8 more days.
Check this:
A single Gateway/Warp Gate is constantly producing a single generic unit (I'm assuming only 1).
When that single unit is ready, it is your job to select which type of unit you want it to be and to bring it onto the battlefield INSTANTLY (and paying for it). After you do this, the Gateway/Warp Gate starts producing another one *automatically*.
So, in effect, this will make it even more important to multitask. Since you cant just select your Gateway and spam 5 zealots because there is only 1 available, you will have to make sure you are releasing your units all the time as they are available otherwise you will fall behind.
So basically this makes everyones whinging about being able to select and build from multiple production buildings pointless.
Here's the proof:
For proof - check the video.
~ 5:20 when he warps the Stalkers in from a Warp Gate
There are 4 Warp Gates selected, and each mini icon on the right of the HUD shows there being 4 units available. That is, you can select to create 4 zealots, 4 stalkers, 4 immortals or any combination of the above INSTANTLY (if you have the resources). Once the available numbers reach 0 you can clearly see the cooldown/build timer on the icons!
Btw, a Stalker costs 125 minerals and 50 gas atm. (You can work it out when he warps the first one in, by the resources lost)
Same thing at ~7:10 when he warps the Zealots in from a Warp Gate
Was haltet ihr davon?
Quelle: Tl.net Forum