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Sirlin schrieb:Let's talk about Starcraft 2's ranking system, specifically the bonus pool system, the focus on ranked matches, and the division system. Before we get into all that, I'll give some background info from three years ago when I talked with Rob Pardo (VP of Game Design at Blizzard) about me possibly taking on the role of ranking-and-tournament systems designer at Blizzard. I ended up having to back out of that race because the Street Fighter HD Remix project suddenly became a reality, and I couldn't pass that up.
The reason I want to tell you about the ranking stuff from back then is to illustrate two points of view--mine and Pardo's--and to explain how it took me three years to understand that his point of view is probably best after all.
Sehr interessanter Artikel von Sirlin (der erwähnte Game-Designer) zu finden unter:
http://www.sirlin.net/blog/2010/7/24/analyzing-starcraft-2s-ranking-system.html
Er bespricht sowohl den Bonuspool und die Divisionen als auch so etwas wie eine "Profi-Ladder".
Ein kleiner (aber feiner) Ausschnitt aus dem Artikel:
Sirlin schrieb:I think, not sure on this, that Blizzard is also trying to give you a set of people small enough to be in your monkeysphere (more than 150 people is too much for your brain to understand). What’s a bit confusing about this is that based on the beta, you don’t seem to play against these 100 people any more than anyone else. I’m not sure if that was the intent, or an artifact of the beta, or what. Maybe those people happen to not be online when you are looking for a match. For whatever reason, it seemed rare to actually encounter them in the beta, which means you’re really being ranked against 100 random people who you have no idea about. It does sound a bit better if the matchmaking mostly matched you with them, so you got to know them and felt more of a personal connection with your subcommunity, which consists of people at least fairly closely ranked with you. We’ll have to see how this works out in the real game. One thing I will say about the divisions though, is that the top division SHOULD be designed differently. While average joe is probably very happy with this division system, I think the very top players will not be. Anyone way, way up there wants to know the real, cold, hard truth. They want to know who is #1 and who is #10, etc. They are dying to know this, even. So for the very top bracket only, I suggest that all players are in just one division. I’m not sure if this would be best for the top 1,000 players or 10,000 or 5%, or what the magic number is, but I’m saying people at that end actually want the opposite of what the division system is offering. They really do want to know exactly where they stand relative to each other.