ich wuerde crusader kings schon ganz gern ausprobieren, hab aber bedenken ob mir das genre liegt. wenn jemand anderes wirklich bock drauf hat, soll ers haben, bevors gar keine verwendung findet nehm ichs. koennen ja paar tage abwarten.
We had finally done it. After 200 years, my family had successfully created the empire of Hispania. Tens of thousands had died in the process, many betrayals and murders had taken place. And in the end, although I had finally accomplished my families mission, I, the player, felt ambivalent. What had we done?
Crusader Kings II is a very unique game in the way that it makes me actually think about my actions as a player, usually in retrospect, after I've either failed or succeeded in my goal.
In the past, I've been a big fan of open-world shooters, mostly the ones made by Rockstar. Those games, while technically amazing, have rarely moved me beyond their spectacle and maybe a few key plot points. The stories are there to explore the mechanics and map of the game, and the only way to interact with most NPCs is through violence. In the end, while those games are fun, they are ultimately experiences that I can't reflect on with much meaning. I usually end up adapting the sandbox world and player character that has been created into my own story.
If you approach CKII with the correct mindset, it's a great way to explore what power and the lust for power can do to the average person. The way the game characterizes people with certain traits that you can see helps to illustrate what your actions mean to them. Each character has their wants and needs, and thinks of everyone else in a certain way. It's very robotic and binary in the way that it's set up, but it does make the characters much more human than their Grand Theft Auto counterparts. When you kill someone in GTA, it's a bunch of pixels that resemble a person, with pre-rendered reactions and dynamic physics. When you kill someone in Crusader Kings, it's weird, but it feels like you are seriously killing a person. A person who had objects to their name, opinions about things, and hated you, or trusted you.
I, the player, became obsessed with getting that Empire title. My played characters changed positions from lowly Dukes, usurping other dynasties to gain a King title to be able to protect themselves from the Muslims living down the map from me. Then they because conquerors, slowly gnawing away at the Muslim land until there was nothing left. And from there? The Empire needed to be formed. And people needed to get out of the succession. One more child had to die, one more of my sons had to die. In the end, I got what I wanted, but I felt weirdly devastated. I know that these characters are super vague representations of the human condition, but no other game had done this to me. I can shoot down 50 NPCs in GTA and chuckle, but in CKII I took a look at myself after completing my goal and thought about what I had done to these pixel people.
CKII has shown me how powerful games can become as a storytelling medium. It allowed me to step into the shoes of several generations of power-mad psychopaths, and the brilliant thing is that I made my own decisions the entire time. I started with one simple goal, and it ended up turning into a bevy of war and murder that I directly caused.
This has affected me more than any fleeting moment in GTA ever could, or even the stories from mainstream games that put me on the plot path chosen by the creators. And CKII differs from other strategy games because it digs into the human element. The only game I can think of that has similar mechanics is The Sims, which played up the comedy of modern life, and wasn't too effective because the goals of the game were largely meaningless.
Imagine a game that has even more complex emergent character development than CKII, with stakes just as high as those in the game, and realize that CKII is one of the first steps into this type of gameplay. If a game ever comes out with the graphical quality of a AAA release like GTA, along with human condition simulation and emergent narrative possibilities 100x as complicated as CKIIs, I'm going to be glued to a screen for a long, long time.
Flash Bundle:
Mal Jamestown installiert, da ich durchaus auf Bullet Hell stehe ... der Pixel-Stil und vor allem der Soundtrack, geilo
Danke für den Tipp mit JT, Fexx, falls du das lesen solltest!
commandos ist übrigens nicht gut gealtert.
jo und genau deswegen find ich das es nicht besonders gut gealtert ist. klar die controls sind bisschen umständlich und das mission design hier und da nervig aber das man einfach das komplette spiel mit dem gleichen trick durchspiel hats dann für mich gekillt... als ich es vor 3 jahren oder so gezockt hab.
Tautology detected.Wenn ich M&M X Legacy durch hab, geh ich Grimrock glaub nochmal ohne fehlende Map an..