- Mitglied seit
- 01.02.2007
- Beiträge
- 6.830
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- 0
- Marauder Punisher Grenade upgrade reduced to 50/50 from 100/100 and build time reduced from 80 -> 60
- Hide Spoiler -
<InfoArray index="Research3" Time="60" Upgrade="PunisherGrenades">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>
- Reactor Build time reduced 50 -> 40
- Hide Spoiler -
<InfoArray index="Build2" Unit="NuclearReactor" Time="40">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>
<Button DefaultButtonFace="NuclearReactor" State="Restricted"/>
</InfoArray>
- Immortal build time increased 40 -> 55
- Hide Spoiler -
<CAbilTrain id="RoboticsFacilityTrain">
<InfoArray index="Train4" Time="55">
<Resource index="Minerals" value="250"/>
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="Immortal" State="Restricted"/>
<Unit value="Immortal"/>
The end of game information screen now has a new tab labeled graphs.
Mods/Core.SC2Mod/Base.SC2Data/GameData/ScoreResultData.xml
The default enemy difficulty is being raised from 0 (Very easy) to 2 (Advanced)
- Hide Spoiler -
<InfoArray index="Build12" Unit="LurkerDen" Time="100">
<Resource index="Minerals" value="150"/>
<Resource index="Vespene" value="150"/>
<Button DefaultButtonFace="LurkerDen" Requirements="HaveLair"/>
New upgrades at lair: EnduringCorruption, RazorTech
Again don't know if it's for multiplayer or singleplayer.
- Hide Spoiler -
<InfoArray index="Research4" Time="80" Upgrade="EnduringCorruption">
<Resource index="Minerals" value="150"/>
<Resource index="Vespene" value="150"/>
<Button DefaultButtonFace="EvolveEnduringCorruption" State="Restricted" Requirements="LearnEnduringCorruption"/>
</InfoArray>
<InfoArray index="Research5" Time="110" Upgrade="RazorTech">
<Resource index="Minerals" value="100"/>
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="EvolveRazorPlague" State="Restricted" Requirements="LearnRazorPlague"/>
</InfoArray>
Looks like the queen got a huge speed boost on creep.
<Speed value="1.5"/>
<SpeedMultiplierCreep value="1.7"/>
to
<Speed value="0.938"/>
<SpeedMultiplierCreep value="2.7"/>
Planetary Fortress damage was fixed, it now does 100% splash instead of 150%
- Hide Spoiler -
<AreaArray Radius="0.5" Fraction="1"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>
HSM:
<CEffectDamage id="HunterSeekerDamage">
<EditorCategories value="Race:Terran"/>
<Amount value="100"/>
<ResponseFlags index="Acquire" value="1"/>
<ResponseFlags index="Flee" value="1"/>
<Flags index="Notification" value="1"/>
<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>
Reactor build time is down to 40 from 50.
<InfoArray index="Build2" Unit="NuclearReactor" Time="50">
to
<InfoArray index="Build2" Unit="NuclearReactor" Time="40">
- Hide Spoiler -
<InfoArray index="Research3" Time="60" Upgrade="PunisherGrenades">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>
- Reactor Build time reduced 50 -> 40
- Hide Spoiler -
<InfoArray index="Build2" Unit="NuclearReactor" Time="40">
<Resource index="Minerals" value="50"/>
<Resource index="Vespene" value="50"/>
<Button DefaultButtonFace="NuclearReactor" State="Restricted"/>
</InfoArray>
- Immortal build time increased 40 -> 55
- Hide Spoiler -
<CAbilTrain id="RoboticsFacilityTrain">
<InfoArray index="Train4" Time="55">
<Resource index="Minerals" value="250"/>
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="Immortal" State="Restricted"/>
<Unit value="Immortal"/>
The end of game information screen now has a new tab labeled graphs.
Mods/Core.SC2Mod/Base.SC2Data/GameData/ScoreResultData.xml
The default enemy difficulty is being raised from 0 (Very easy) to 2 (Advanced)
- Hide Spoiler -
<InfoArray index="Build12" Unit="LurkerDen" Time="100">
<Resource index="Minerals" value="150"/>
<Resource index="Vespene" value="150"/>
<Button DefaultButtonFace="LurkerDen" Requirements="HaveLair"/>
New upgrades at lair: EnduringCorruption, RazorTech
Again don't know if it's for multiplayer or singleplayer.
- Hide Spoiler -
<InfoArray index="Research4" Time="80" Upgrade="EnduringCorruption">
<Resource index="Minerals" value="150"/>
<Resource index="Vespene" value="150"/>
<Button DefaultButtonFace="EvolveEnduringCorruption" State="Restricted" Requirements="LearnEnduringCorruption"/>
</InfoArray>
<InfoArray index="Research5" Time="110" Upgrade="RazorTech">
<Resource index="Minerals" value="100"/>
<Resource index="Vespene" value="100"/>
<Button DefaultButtonFace="EvolveRazorPlague" State="Restricted" Requirements="LearnRazorPlague"/>
</InfoArray>
Looks like the queen got a huge speed boost on creep.
<Speed value="1.5"/>
<SpeedMultiplierCreep value="1.7"/>
to
<Speed value="0.938"/>
<SpeedMultiplierCreep value="2.7"/>
Planetary Fortress damage was fixed, it now does 100% splash instead of 150%
- Hide Spoiler -
<AreaArray Radius="0.5" Fraction="1"/>
<AreaArray Radius="0.8" Fraction="0.75"/>
<AreaArray Radius="1.25" Fraction="0.375"/>
HSM:
<CEffectDamage id="HunterSeekerDamage">
<EditorCategories value="Race:Terran"/>
<Amount value="100"/>
<ResponseFlags index="Acquire" value="1"/>
<ResponseFlags index="Flee" value="1"/>
<Flags index="Notification" value="1"/>
<AreaArray Radius="0.6" Fraction="1"/>
<AreaArray Radius="1.2" Fraction="0.5"/>
<AreaArray Radius="2.4" Fraction="0.25"/>
Reactor build time is down to 40 from 50.
<InfoArray index="Build2" Unit="NuclearReactor" Time="50">
to
<InfoArray index="Build2" Unit="NuclearReactor" Time="40">