Wenn du gut genug bist um es sauber auszuführen spiel 3-1-2.
supply count assumes scout-scv does not die.
10/11 Depot
12/19 Barracks
13/19 Gas #1
15/19 OC, Marine
16/19 Depot, Techlab (ASAP when Marine finishes)
17/27 Marauder (ASAP when Techlab done, continue Marauder production until three, research shells when third Marauder starts)
20/27 Factory (ASAP when 100 gas are available), Gas #2
21/27 Marauder
24/27 Depot (very important Depot)
25/27 Marauder
27/27 Concussive Shells
27/35 Hellion (ASAP when Factory done, rally onto Marauder)
30/35 Go (ASAP when third Marauder is done), Starport
31/35 Depot (at this point 3 Marauders, 1 Marine and 1 Hellion should arrive at your opponent to scout / do a little damage)
~32/35 two additional Barracks (from here on build Depots as needed, depends on how many of your initial poke units die)
- switch Starport to Techlab of first Barracks
- Raven
- second Starport (build Techlab for it on Factory)
- Raven about halfway done: start pumping Marines from three Barracks
- Raven done: 2 Banshees, keep pumping Hellions and Marines
- Banshees done: Go (you should have about 70 supply)
- continue pumping units from all six structures OR expand while attacking and switch addons around preparing for a longer game (depending on situation)
optional: research cloak in between, especially if you manage to snipe your opponent's first observer (or if he has no robotics at all)
vs a FE protoss though, would entirely skip first raven, research cloak, build one bunker on my ramp while getting a CC and having only
one port after the poke(which obviously scouts it all). The first banshee does have a decent window to do some economic damage. One probe
every 3 seconds an observer isn't out.
another option is just to do an immediate CC and transition out of the build when the poke scouts it, which turns it into a standard
tvp pretty much(since at this point terran is at 1 rax 1 fact, 1 port, nothing more nothing less). It will just turn into kcdc fe vs 1-1-1.
Basically this means the build is actually versatile and can be transitioned out of quite easily, not all-in, just based on decision making.
Replays vom "Erfinder":
http://rapidshare.com/files/419976668/3-1-2.rar
TL-Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=149215
Alternative:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=146518 (1-1-2)