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Teaser
Bilder:
Nach Shadowrun Returns: Dead Man's Switch und Shadowrun: Dragonfall erscheint am 20.08. mit Shadowrun: Hong Kong der nun dritte Teil der taktischen Rollenspielserie im Endzeitszenario. Was bisher von der Story bekannt ist:
The year is 2056 and Hong Kong is a stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and it is home to one of the world's most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
The lure of a quick payday draws you from Seattle into the neon glow of Victoria Harbor... and into a corporate conspiracy nearly thirty years in the making. Dragged into the shadows of Kowloon, you will need to forge new connections and build a solid reputation to survive. And you'll need to do it quickly, because a terrifying threat looms on the horizon - an unstoppable supernatural force that corrupts or devours everything it touches.
Auch diesesmal ist das eigene Runner Team vorgegeben, welches in Shadowrun: Hong Kong jedoch mit dem Track-System spezialisiert werden kann. Laut Harebrained Schemes wird jeder Runner eigene Ziele und Motivationen haben, die während den Missionen zwangsläufig konträr verlaufen werden - der Spieler wird also noch häufiger vor schwierige Entscheidungen gestellt.
Teambeschreibung und Spezialisierungen:
Gobbet is an ork street shaman and a follower of Rat. Her devotion to her totem has granted her unique abilities to control the battlefield, trapping her enemies behind barriers of coruscating magic and herding them with clouds of blistering poison.
Territoriality Track: Focuses on battlefield control by buffing Gobbet’s barrier spells (increasing damage, increasing the number of tiles affected) and planting AOE damage spells, such as Toxic Fog. She also gains the ability to destroy or consume summoned spirits, eliminating threats from enemy shamans.
Spiritualist Track: This track focuses on improving Gobbet’s control over summoned spirits. She can reduce the chance that they slip out of her control, and even seize control of hostile spirits summoned by her enemies. Progressing down this track turns Gobbet into a versatile and powerful summoner.
Wu is a veteran security expert with years of sprawl-site combat experience. He has the muscle and the weaponry to either beat his targets into submission or to break them outright, depending on the demands of the situation.
Crowd Control Track: Focuses on a variety of non-lethal attacks that inflict stun (-AP) effects. Progressing down this track unlocks a shock baton, tear gas grenades, and zip ties to subdue stunned enemies.
Lethal Force Track: Focuses on inflicting lethal ranged damage. Progressing down this track gives Wu attack abilities such as Mercy Kill, which does additional damage and has a higher to-hit percentage on targets who are close to death.
Is0bel is a dwarf decker with the tools and the expertise to clear her own way to a target mainframe. Trained for combat by a cabal of hacktivists, she’s as deadly in meat-space as she is in the Matrix.
Espionage Track: Increases Is0bel’s decking skills and her Mark Target ability. Progressing down this tree unlocks new custom programs/abilities for use in the Matrix, as well as custom Expert System Programs (ESPs).
Sabotage Track: Is0bel carries a sniper rifle for meat-space skirmishes. Her arsenal also includes proximity mines that she can use to create traps for her enemies. This track increases and adds to the effects caused by these weapons, unlocking higher-yield explosives and Flechettes that strip armor from enemies.
Racter is a highly specialized roboticist-turned-rigger who fights with the aid of “Koschei,” his custom walker-form drone. He also carries an engineering toolkit that he can use to repair Koschei and enhance its abilities during combat.
Mangler Track: Makes Koschei into a melee-ranged wrecking machine. Progressing down this track unlocks movement boosts for the drone and bolts close combat weapons onto its chassis, such as rotary saws and clawed feet. These attachments unlock new close combat attacks for the drone.
Predator Track: Turns Koschei into a walking artillery piece. Progressing down this track bolts new ranged weapons to the drone, such as an auto-shotgun or a grenade launcher.
Thanks to his elite Red Samurai training, Gaichû has access to close combat abilities that are inaccessible to other characters. These take the form of stance-based katana attacks that flow together in sequence, each of which has its own unique animation.
Red Samurai Track: A mixture of offense and defense. Includes additional sword attacks, such as a coup de grace that can be used to dispatch stunned targets. Gaichû also gains self-buffs that can temporarily boost his armor, or give him the effects of cover when standing in the open.
Ghoul Track: HMHVV infection has its advantages. This track includes a bite attack that inflicts damage and heals Gaichû, and claw and spit attacks that inflict damage and cause debuffs on enemies.
Ich selbst fand Dead Man's Switch gut und Dragonfall sehr gut und glaube, dass SR: Hong Kong meine eigenen (hochgesteckten) Erwartungen noch einmal übertreffen wird. Das Setting gefällt, die verschiedenen Entscheidungen im CRPG-Stil waren schon in Dragonfall sehr gut in Szene gesetzt und das Track-System garantiert einen zweiten Durchgang. Gleichzeitig wurde das Matrix-System (der vielleicht größte Kritikpunkt der Shadowrun-Reihe) noch einmal überarbeitet - es wird neues IC geben (Blocker IC + Watcher IC), über das momentan jedoch noch nicht viel bekannt ist. Die Musik in der Matrix ist jedoch schon veröffentlicht worden:
Matrix (Stealth)
Matrix (Combat)
Shadowrun: Hong Kong erscheint in drei Tagen auf Steam, GOG und im Humble Store.