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StarCraft: Ghost - New and changed units
"Several new units were planned which were not part of the original StarCraft game"
"In addition, a number of original StarCraft units were also planned to be changed, some to better suit the multiplayer version of StarCraft: Ghost"
SCV
Target Type: Biological
Species: Terran
Role: Space Construction Vehicle
Armament: Fusion Cutters
"Initially used during the reconstruction of the Tarsonian Orbital Platforms, the T-280 SCV (Space Construction Vehicle) became a staple in intra-Colonial construction and engineering due to its ability to perform a multitude of tasks, including the construction of new buildings and the transportation of raw resource materials. It is this versatility, and an unmatched reliability, that make the SCV an invaluable tool in rapidly establishing Marine encampments and strike bases on any terrain."
Light Marine
Target Type: Biological
Species: Terran
Role: Light Infantry Trooper
Armament: Handgun
"Unlike the heavily-armed marines, the Terran Light Marines wear unsealed light armor and carry handguns, intended as they are for interior security and other less dangerous duties."
Marine
Target Type: Biological
Species: Terran
Role: Armored Infantry Trooper
Armament: CMC-300/400 Powered Combat Suit, 8mm C-14 "Impaler" Gause Rifle
"Marines are the first line of defense for most Terran colonies. A majority of them were at one time criminals or rebels who have undergone mandatory Neural Resocialization. Freed from any previous allegiances or ideologies, these fearless men and women are ready to defend Dominion interests with their lives. The Powered Combat Suit worn by Dominion Marines is effective against most small-arms fire and provides them with full life-support and NBC (Nuclear/Biological/Chemical) shielding for operation in deep space and hostile environments. The C-14 Impaler Gauss Rifle fires 8mm metal "spikes" at hypersonic speeds. The rounds are designed to provide maximum penetration against all armor types. To preserve both ammo usage and minimize power requirements, the rifle uses a capacitor system to fire in short, controlled bursts. The Marine Powered Combat Suit features an in-field chemical delivery system filled with a powerful mixture of synthetic adrenaline and endorphins coupled with a powerful psychotropic aggression amplifier. When activated, the StimPack provides the user with greatly increased speed and reflexes. Some tissue damage may result."
Firebat
Target Type: Biological
Species: Terran
Role: Armored Assault Trooper
Armament: CMC-660 Heavy Combat Suit, Plasma-based Perdition Flame Throwers
"Like standard Marine Infantry, Firebats are typically "culturally challenged persons" who have been Resocialized by the Dominion government. Equipped with powerful, arm-mounted flame throwers, they serve as assault troopers in the various Terran Militias. Although their attack has a limited range, the flame throwers cause considerable damage to any target caught within the stream of fire. Firebat Combat Suits provide additional protection from heat and flame, although they are significantly heavier than standard Marine armor."
Ghost
Target Type: Biological
Species: Terran
Role: Espionage/Intelligence Agent
Armament: Hostile Environment Suit, 25mm C-20A Canister Rifle, Personal Cloaking Device
"Ghosts epitomize the height of human evolution and physical conditioning. Born with incredible psionic potential, these agents are quarantined by the Dominion Government and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. As a precautionary measure, Psychic Dampeners are surgically implanted in all Ghosts. The most unnerving of these agent's skills is the ability to cloak themselves from enemy detection. This 'invisibility' has earned the Ghosts a fear-inspired reputation for their mysterious battlefield tactics. The C-20A Canister Rifle normally fires High-Explosive rounds, but it is also armed with special Lockdown rounds that temporarily disable mechanized units caught within the blast. The Lockdown shell must be charged with a small amount of energy before use. One of the primary responsibilities of the Ghost is to locate enemy units or structures for tactical nuclear strikes. Using a special frequency targeting laser, the Ghost can direct missiles from any friendly silos with pinpoint accuracy."
Spectre
Target Type: Biological
Species: Terran
Role: ?
Armament: ?
"The result of genetic experiments conducted on Terran Ghosts using terrazine gas, almost nothing is known about these soldiers."
Vulture
Target Type: Mechanical
Species: Terran
Role: Scavenger Hover-Cycle
Armament: Anti-Personnel Fragmentation Grenades, Spider Mines
"The armored Vulture Hover Bikes, used primarily for scouting the myriad wastelands of the Terran Colonies, are designed for speed and reliability. The Limited Gravity Hover Technology used by the Vulture allows it to travel over rough terrain without loss of traction or speed. Although ill-suited for heavy combat, they make excellent skirmishers and the bike-mounted grenade launcher is extremely effective against lightly armored targets. Although Spider Mine deployment systems are still not standard equipment on the Vulture, they are becoming more popular, especially on border worlds. Spider Mines can be used to protect resource reserves and vital tactical locations. The small mines bury themselves in the ground and wait for enemy units to approach. Once activated, the mines will arm themselves and scuttle towards their targets."
Stinger
Armor: Medium
Weaponry: Assault Cannon
"Another of the new vehicles created specifically for StarCraft: Ghost, the Stinger is a rugged and versatile jeep. Its six-wheels give it better stability for navigating difficult terrain, making it ideal for all-terrain transport and support. Occupying the middle ground between the Vulture's speed and the Siege Tank's overwhelming power, the Stinger provides good mobility with respectable firepower. It has room for a single driver and a gunner, who rides in the back of the vehicle to man the mounted heavy assault cannon."
Goliath
Target Type: Mechanical
Species: Terran
Role: Forward Assault Strike Armor
Armament: Twin 30mm Autocannons, Hellfire Anti-Air Missiles
"The Goliaths, manufactured by LarsCorp Technologies, were originally built for the Kel-Morian Combine to serve as infantry support. Corporate saboteurs stole the plans and sold them to Confederate interests, and to this day the Goliath is well-known along the Rim. Featuring all-terrain maneuverability and a computer-based heavy-weapons systems, the Goliath is equally adept at providing both ground level and anti-air support. It is armed with twin 30mm smoothbore Autocannons and Hellfire-AA Scatter Missiles. The use of Goliaths in the infamous Kel-Morian Mining Revolts showed just how effective even a small number of these versatile Combat Walkers can be when engaged in intensive urban warfare."
Tank
Target Type: Mechanical
Species: Terran
Role: Mobile Artillery Cannon
"Armament: Twin 80mm Cannons, 120mm Shock Cannon
The heavily armored AAV-5 Arclite Siege Tank is renowned throughout the Dominion for its devastating firepower and stalwart emplacement/advance tactics. Originally designed to serve as a "final defense" security cannon, the versatility of the Goliath Walker showed that mobility was crucial in maintaining an effective military. In its final form, the Siege Tank is intended to operate as a two-stage vehicle. The Mjolnir Artillery Cannon is so powerful that the Tank must brace itself before deploying. Crew consists of a driver, gunner, and a commander/navigator. The primary form of the Arclite Siege Tank is extremely effective, but city assaults and base defense required more firepower than even these machines could effectively provide. The solution was to provide a secondary, artillery based mode for the tank. Once transformed into Siege Mode, the Arclite tank sacrifices mobility to deploy its awesome Shock Cannon."
Dropship
Target Type: Mechanical
Species: Terran
Role: Armored Personnel Carrier
Armament: None
"Heavily armored Terran Dropships are a vital part of Colonial defense and are fully rated for both atmospheric and deep space flight. The daredevil pilots of these sometimes faulty, unreliable ships are charged with delivering Marine armor and infantry to any hotspot or combat zone. Early experiments in equipping Dropships with weapons systems were scrapped in favor of greater carrying capacity."
Grizzly
Armor: Medium
Weaponry: Lasers, Rockets, Dual Machine Guns, Bombs
Transport Capacity: 5
"The Grizzly is one of the new vehicles created for Ghost. It is a fighter- bomber with limited troop carrying capacity. In Capture the Base multiplayer games, it’s the perfect vehicle. With its heavy armament, it can muscle through enemy defenses, and thanks to its troop carrier slots, it can ferry a full five-man team into a hovering factory. The Grizzly has a pilot’s seat and gunner position, both of which can be manned by Ghosts or Light Infantry. With both spots occupied, a Grizzly can launch a withering barrage of attacks at enemies below, including dual machine guns, lasers, rockets, and bombs. Three additional compartments allow passengers to ride aboard the Grizzly: two spots on the wings for Marines and Firebats and a third stowaway spot for an additional Ghost passenger."
Battlecruiser
Target Type: Mechanical
Species: Terran
Role: Command Ship
Armament: Laser Batteries, Yamato Cannon
"The massive Battlecruisers are virtual flying fortresses, built to keep the peace within the Terran Sector. Outfitted with multiple laser batteries and thick NeoSteel armor, these ships are easily the most powerful of the Colonial Vessels. Many Colonial generals use Battlecruisers as their command centers during long space campaigns. Battlecruisers are also armed with the devastating Yamato Cannon, a terrifying weapon that uses an intense magnetic field to focus a small nuclear explosion into a cohesive beam of energy. The Cannon requires a huge energy reserve to fire, but its effects are impressive, to say the least."
-> Overlord
-> Zergling
-> Hydralisk
-> Lurker
-> Mutalisk
-> Ultralisk
-> Infested Terran
-> Zealot
-> Vindicator
-> Dragoon
-> High Templar
-> Dark Templar
-> Scout
-> Shuttle
-> Carrier
-> Observer
"Several new units were planned which were not part of the original StarCraft game"
"In addition, a number of original StarCraft units were also planned to be changed, some to better suit the multiplayer version of StarCraft: Ghost"
SCV
Target Type: Biological
Species: Terran
Role: Space Construction Vehicle
Armament: Fusion Cutters
"Initially used during the reconstruction of the Tarsonian Orbital Platforms, the T-280 SCV (Space Construction Vehicle) became a staple in intra-Colonial construction and engineering due to its ability to perform a multitude of tasks, including the construction of new buildings and the transportation of raw resource materials. It is this versatility, and an unmatched reliability, that make the SCV an invaluable tool in rapidly establishing Marine encampments and strike bases on any terrain."
Light Marine
Target Type: Biological
Species: Terran
Role: Light Infantry Trooper
Armament: Handgun
"Unlike the heavily-armed marines, the Terran Light Marines wear unsealed light armor and carry handguns, intended as they are for interior security and other less dangerous duties."
Marine
Target Type: Biological
Species: Terran
Role: Armored Infantry Trooper
Armament: CMC-300/400 Powered Combat Suit, 8mm C-14 "Impaler" Gause Rifle
"Marines are the first line of defense for most Terran colonies. A majority of them were at one time criminals or rebels who have undergone mandatory Neural Resocialization. Freed from any previous allegiances or ideologies, these fearless men and women are ready to defend Dominion interests with their lives. The Powered Combat Suit worn by Dominion Marines is effective against most small-arms fire and provides them with full life-support and NBC (Nuclear/Biological/Chemical) shielding for operation in deep space and hostile environments. The C-14 Impaler Gauss Rifle fires 8mm metal "spikes" at hypersonic speeds. The rounds are designed to provide maximum penetration against all armor types. To preserve both ammo usage and minimize power requirements, the rifle uses a capacitor system to fire in short, controlled bursts. The Marine Powered Combat Suit features an in-field chemical delivery system filled with a powerful mixture of synthetic adrenaline and endorphins coupled with a powerful psychotropic aggression amplifier. When activated, the StimPack provides the user with greatly increased speed and reflexes. Some tissue damage may result."
Firebat
Target Type: Biological
Species: Terran
Role: Armored Assault Trooper
Armament: CMC-660 Heavy Combat Suit, Plasma-based Perdition Flame Throwers
"Like standard Marine Infantry, Firebats are typically "culturally challenged persons" who have been Resocialized by the Dominion government. Equipped with powerful, arm-mounted flame throwers, they serve as assault troopers in the various Terran Militias. Although their attack has a limited range, the flame throwers cause considerable damage to any target caught within the stream of fire. Firebat Combat Suits provide additional protection from heat and flame, although they are significantly heavier than standard Marine armor."
Ghost
Target Type: Biological
Species: Terran
Role: Espionage/Intelligence Agent
Armament: Hostile Environment Suit, 25mm C-20A Canister Rifle, Personal Cloaking Device
"Ghosts epitomize the height of human evolution and physical conditioning. Born with incredible psionic potential, these agents are quarantined by the Dominion Government and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. As a precautionary measure, Psychic Dampeners are surgically implanted in all Ghosts. The most unnerving of these agent's skills is the ability to cloak themselves from enemy detection. This 'invisibility' has earned the Ghosts a fear-inspired reputation for their mysterious battlefield tactics. The C-20A Canister Rifle normally fires High-Explosive rounds, but it is also armed with special Lockdown rounds that temporarily disable mechanized units caught within the blast. The Lockdown shell must be charged with a small amount of energy before use. One of the primary responsibilities of the Ghost is to locate enemy units or structures for tactical nuclear strikes. Using a special frequency targeting laser, the Ghost can direct missiles from any friendly silos with pinpoint accuracy."
Spectre
Target Type: Biological
Species: Terran
Role: ?
Armament: ?
"The result of genetic experiments conducted on Terran Ghosts using terrazine gas, almost nothing is known about these soldiers."
Vulture
Target Type: Mechanical
Species: Terran
Role: Scavenger Hover-Cycle
Armament: Anti-Personnel Fragmentation Grenades, Spider Mines
"The armored Vulture Hover Bikes, used primarily for scouting the myriad wastelands of the Terran Colonies, are designed for speed and reliability. The Limited Gravity Hover Technology used by the Vulture allows it to travel over rough terrain without loss of traction or speed. Although ill-suited for heavy combat, they make excellent skirmishers and the bike-mounted grenade launcher is extremely effective against lightly armored targets. Although Spider Mine deployment systems are still not standard equipment on the Vulture, they are becoming more popular, especially on border worlds. Spider Mines can be used to protect resource reserves and vital tactical locations. The small mines bury themselves in the ground and wait for enemy units to approach. Once activated, the mines will arm themselves and scuttle towards their targets."
Stinger
Armor: Medium
Weaponry: Assault Cannon
"Another of the new vehicles created specifically for StarCraft: Ghost, the Stinger is a rugged and versatile jeep. Its six-wheels give it better stability for navigating difficult terrain, making it ideal for all-terrain transport and support. Occupying the middle ground between the Vulture's speed and the Siege Tank's overwhelming power, the Stinger provides good mobility with respectable firepower. It has room for a single driver and a gunner, who rides in the back of the vehicle to man the mounted heavy assault cannon."
Goliath
Target Type: Mechanical
Species: Terran
Role: Forward Assault Strike Armor
Armament: Twin 30mm Autocannons, Hellfire Anti-Air Missiles
"The Goliaths, manufactured by LarsCorp Technologies, were originally built for the Kel-Morian Combine to serve as infantry support. Corporate saboteurs stole the plans and sold them to Confederate interests, and to this day the Goliath is well-known along the Rim. Featuring all-terrain maneuverability and a computer-based heavy-weapons systems, the Goliath is equally adept at providing both ground level and anti-air support. It is armed with twin 30mm smoothbore Autocannons and Hellfire-AA Scatter Missiles. The use of Goliaths in the infamous Kel-Morian Mining Revolts showed just how effective even a small number of these versatile Combat Walkers can be when engaged in intensive urban warfare."
Tank
Target Type: Mechanical
Species: Terran
Role: Mobile Artillery Cannon
"Armament: Twin 80mm Cannons, 120mm Shock Cannon
The heavily armored AAV-5 Arclite Siege Tank is renowned throughout the Dominion for its devastating firepower and stalwart emplacement/advance tactics. Originally designed to serve as a "final defense" security cannon, the versatility of the Goliath Walker showed that mobility was crucial in maintaining an effective military. In its final form, the Siege Tank is intended to operate as a two-stage vehicle. The Mjolnir Artillery Cannon is so powerful that the Tank must brace itself before deploying. Crew consists of a driver, gunner, and a commander/navigator. The primary form of the Arclite Siege Tank is extremely effective, but city assaults and base defense required more firepower than even these machines could effectively provide. The solution was to provide a secondary, artillery based mode for the tank. Once transformed into Siege Mode, the Arclite tank sacrifices mobility to deploy its awesome Shock Cannon."
Dropship
Target Type: Mechanical
Species: Terran
Role: Armored Personnel Carrier
Armament: None
"Heavily armored Terran Dropships are a vital part of Colonial defense and are fully rated for both atmospheric and deep space flight. The daredevil pilots of these sometimes faulty, unreliable ships are charged with delivering Marine armor and infantry to any hotspot or combat zone. Early experiments in equipping Dropships with weapons systems were scrapped in favor of greater carrying capacity."
Grizzly
Armor: Medium
Weaponry: Lasers, Rockets, Dual Machine Guns, Bombs
Transport Capacity: 5
"The Grizzly is one of the new vehicles created for Ghost. It is a fighter- bomber with limited troop carrying capacity. In Capture the Base multiplayer games, it’s the perfect vehicle. With its heavy armament, it can muscle through enemy defenses, and thanks to its troop carrier slots, it can ferry a full five-man team into a hovering factory. The Grizzly has a pilot’s seat and gunner position, both of which can be manned by Ghosts or Light Infantry. With both spots occupied, a Grizzly can launch a withering barrage of attacks at enemies below, including dual machine guns, lasers, rockets, and bombs. Three additional compartments allow passengers to ride aboard the Grizzly: two spots on the wings for Marines and Firebats and a third stowaway spot for an additional Ghost passenger."
Battlecruiser
Target Type: Mechanical
Species: Terran
Role: Command Ship
Armament: Laser Batteries, Yamato Cannon
"The massive Battlecruisers are virtual flying fortresses, built to keep the peace within the Terran Sector. Outfitted with multiple laser batteries and thick NeoSteel armor, these ships are easily the most powerful of the Colonial Vessels. Many Colonial generals use Battlecruisers as their command centers during long space campaigns. Battlecruisers are also armed with the devastating Yamato Cannon, a terrifying weapon that uses an intense magnetic field to focus a small nuclear explosion into a cohesive beam of energy. The Cannon requires a huge energy reserve to fire, but its effects are impressive, to say the least."
-> Overlord
-> Zergling
-> Hydralisk
-> Lurker
-> Mutalisk
-> Ultralisk
-> Infested Terran
-> Zealot
-> Vindicator
-> Dragoon
-> High Templar
-> Dark Templar
-> Scout
-> Shuttle
-> Carrier
-> Observer