7 jahre starcraft (1) in 7 minuten

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Jo genau so ist es. Wer jetzt davon redet eine Balance von Sc 2 erreicht zu haben hat keine Ahnung :rofl:
 
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Alles gut und schön nur die wirklich aufschlussreichen Details gibt es nur in der ersten Minute. Dannach nur blabla mit unpassenden Bildern garniert.

Die einzige von mir vorher nicht gekannte Tatsache war, dass es zu Release keine Replays gab. Wobei ich wusste das sie ohnehin nicht funktionierten. :wee:
 
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das video geistert zwar schon eine weile hier rum, aber als nostalgiker sah ich es mir auch ein zweites mal an.
 
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Wie lustig... an den SC:Vanilla Teil erinnere ich mich noch... ab BW und 1.08 ist einfach eine riesige Lücke :D
 

ScArPe

Anfängerhilfe
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man darf nicht vergessen, dass blizzard die addons für die ganz großen balancing issues bejutzt, also neue units und einführt etc.
da war in sc2 2 addons haben (mindestens) wird viel darüber passieren :)
 
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Ich versteh nix von deinem letzten post...

Zum Video: er preist patch 1.08 so herbe an und zeigt dann nicht eine damit einhergehende Grund-Veränderung?!
 
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Was waren den die "herben" Grundveränderungen? Replays hat er ja erwähnt.
 
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--------------------------------------------------------------------------------
- patch 1.08
--------------------------------------------------------------------------------
- Adds support for a new template "Top vs Bottom". This template functions
like Melee, with the exception that players in each half are automatically
allied and share vision at game start, thus removing the "who am I allied
with" question (and reducing the amount of clicking done after the game
starts). The game creator can move players around between the two sides as
needed to assign teams properly. Note that Top vs Bottom only works for
games with two sides - if you want to play 2x2x2 games, you will still need
to use Melee.

- Adds support for Game Recording. When a game is over, there will be a new
button "Save Replay" in the victory/defeat screen. If you save a replay, you
can watch it at a future date. Replays are saved to the "replay" folder inside
your Maps folder. Create a game and pick your replay from the "replay" folder.
A replay is always passworded. Up to 7 other people can your your replay game
to watch it with you; chat is from the people currently connected to the
replay game. Replay files can be transferred to other people automatically
(if someone joins your replay game, they get your replay transferred to them
via the automatic map download facility), or you can copy your replay files
(replays end in .REP) from your "replay" folder to a desired destination
manually. See www.blizzard.com\starcraft\replay for more information.
NOTE: game recording does not work for Team games (Team Melee, Team Free for
All, Team Capture the Flag).

- Adds support for gateway selection. You can now specify which Battle.net
cluster to connect to. In normal cases, you will do nothing, and you will
be sent to the "closest" Battle.net cluster. If you wish to override the
automatic selection, you can pick a cluster manually.

- Save Game clarification - the save game window now shows:
Saving Multiplayer Game
Save Game Name: XXX
in order to avoid the "Saving Starcraft Virus 1.0 to Hard Disk" joke.

- If you are really clever, you can crush tanks by landing buildings on them.
This is the unexpected consequence to fixing a cheeze that allowed players
to have siege tanks underneath barracks.

- Better proxy support
- Clearer battle.net messages.
- Updated "Connecting to fastest server" messages to be clearer.
- Ladders maps updated.
- Ladder cheating fix - Ladder map alteration fix (Japanese version too)
- Fixed various language translation problems.
- Fixed "gliding SCV" and "teleporting drone" bugs

ADDITIONAL KBK SUPPORT
Template Types
- KBK (Beginner)
- KBK (Game Room)
- KBK (Professional)
- KBK (Single)
- KBK (TEAM)
- KBK (Zone)
Account Types:
- KBK Beginner
- KBK Game Room
- KBK Professional
- KBK Single
- KBK Team-6
- KVK Zone-6

--------------------
Balance Changes 1.08
--------------------

TERRAN:
Valkyrie:
- Damage increase to 6 per missile.
- Acceleration and velocity increased slightly.
- Build time decreased.

Science Facility:
- Build time decreased.
- Irradiate research cost increased to 200 minerals, 200 gas.
- Yamato Cannon research cost decreased to 100 minerals, 100 gas.

Missile Turret:
- Decreased cost to 75 minerals.

Factory:
- Charon Missile Booster research cost decreased to 100 minerals, 100 gas.

Dropship:
- Increased speed.

Goliath:
- Increased ground attack range.

Battle Cruiser:
- Build time decreased.
- Supply cost decreased to 6.

PROTOSS:
Dragoon:
- Build time increased.

Scout:
- Decreased cost to 275 minerals, 125 gas.

Carrier:
- Supply cost decreased to 6.

Templar:
- Psi Storm Damage reduced.

Corsair:
- Disruption Web spell duration decreased.

Zealot:
- Shields decreased to 60 and hit points increased to 100.

ZERG:
Queen:
- Decreased build cost to 100 minerals, 100 gas.

Ultralisk:
- Supply cost decreased to 4.

Queen's Nest:
- Spawn Broodling cost decreased to 100 minerals, 100 gas.

Hydralisk Den:
- Lurker Aspect cost increased to 200 minerals, 200 gas.
- Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.

Spawning Pool:
- Increased build cost to 200 minerals

Sunken Colony:
- Building armor increased to 2.
- Hit points decreased to 300.
 
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